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64 lines
2.4 KiB
C#
64 lines
2.4 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm.Data;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm
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{
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public static class TaikoRhythmDifficultyPreprocessor
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{
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public static void ProcessAndAssign(List<TaikoDifficultyHitObject> hitObjects)
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{
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var rhythmGroups = createSameRhythmGroupedHitObjects(hitObjects);
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foreach (var rhythmGroup in rhythmGroups)
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{
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foreach (var hitObject in rhythmGroup.Children)
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{
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hitObject.Rhythm.SameRhythmGroupedHitObjects = rhythmGroup;
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hitObject.HitObjectInterval = rhythmGroup.HitObjectInterval;
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}
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}
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var patternGroups = createSamePatternGroupedHitObjects(rhythmGroups);
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foreach (var patternGroup in patternGroups)
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{
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foreach (var hitObject in patternGroup.AllHitObjects)
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{
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hitObject.Rhythm.SamePatternsGroupedHitObjects = patternGroup;
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}
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}
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}
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private static List<SameRhythmGroupedHitObjects> createSameRhythmGroupedHitObjects(List<TaikoDifficultyHitObject> hitObjects)
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{
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var rhythmGroups = new List<SameRhythmGroupedHitObjects>();
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var groups = IntervalGroupingUtils.GroupByInterval(hitObjects);
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foreach (var group in groups)
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{
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var previous = rhythmGroups.Count > 0 ? rhythmGroups[^1] : null;
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rhythmGroups.Add(new SameRhythmGroupedHitObjects(previous, group));
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}
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return rhythmGroups;
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}
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private static List<SamePatternsGroupedHitObjects> createSamePatternGroupedHitObjects(List<SameRhythmGroupedHitObjects> rhythmGroups)
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{
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var patternGroups = new List<SamePatternsGroupedHitObjects>();
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var groups = IntervalGroupingUtils.GroupByInterval(rhythmGroups);
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foreach (var group in groups)
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{
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var previous = patternGroups.Count > 0 ? patternGroups[^1] : null;
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patternGroups.Add(new SamePatternsGroupedHitObjects(previous, group));
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}
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return patternGroups;
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}
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}
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}
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