1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-17 04:23:24 +08:00
osu-lazer/osu.Game/Screens/Utility/ButtonWithKeyBind.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

55 lines
1.4 KiB
C#
Raw Normal View History

2022-06-07 22:10:08 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osuTK.Input;
namespace osu.Game.Screens.Utility
{
public partial class ButtonWithKeyBind : SettingsButton
{
private readonly Key key;
public ButtonWithKeyBind(Key key)
{
this.key = key;
}
2022-06-10 14:02:26 +08:00
public new LocalisableString Text
2022-06-07 22:10:08 +08:00
{
get => base.Text;
set => base.Text = $"{value} (Press {key.ToString().Replace("Number", string.Empty)})";
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!e.Repeat && e.Key == key)
{
TriggerClick();
return true;
}
return base.OnKeyDown(e);
}
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
protected override void LoadComplete()
{
base.LoadComplete();
Height = 100;
SpriteText.Colour = overlayColourProvider.Background6;
SpriteText.Font = OsuFont.TorusAlternate.With(size: 34);
Triangles?.Hide();
2022-06-07 22:10:08 +08:00
}
}
}