2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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2018-12-27 21:36:57 +08:00
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using osu.Game.Rulesets.Objects;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Taiko.Scoring
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{
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internal class TaikoScoreProcessor : ScoreProcessor<TaikoHitObject>
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{
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/// <summary>
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2018-12-10 12:59:35 +08:00
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/// A value used for calculating <see cref="hpMultiplier"/>.
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2018-04-13 17:19:50 +08:00
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/// </summary>
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2018-12-10 10:04:12 +08:00
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private const double object_count_factor = 3;
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/// <summary>
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/// Taiko fails at the end of the map if the player has not half-filled their HP bar.
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/// </summary>
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protected override bool DefaultFailCondition => JudgedHits == MaxHits && Health.Value <= 0.5;
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2018-12-10 10:04:12 +08:00
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/// <summary>
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/// HP multiplier for a successful <see cref="HitResult"/>.
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/// </summary>
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private double hpMultiplier;
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/// <summary>
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/// HP multiplier for a <see cref="HitResult.Miss"/>.
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/// </summary>
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private double hpMissMultiplier;
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2019-03-20 10:22:34 +08:00
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public TaikoScoreProcessor(DrawableRuleset<TaikoHitObject> drawableRuleset)
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: base(drawableRuleset)
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{
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}
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2018-08-02 19:36:08 +08:00
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protected override void ApplyBeatmap(Beatmap<TaikoHitObject> beatmap)
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{
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base.ApplyBeatmap(beatmap);
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2018-12-10 10:04:12 +08:00
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hpMultiplier = 1 / (object_count_factor * beatmap.HitObjects.FindAll(o => o is Hit).Count * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
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2018-04-13 17:19:50 +08:00
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2018-12-04 22:20:44 +08:00
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hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
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2018-04-13 17:19:50 +08:00
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}
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2019-04-22 16:04:46 +08:00
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protected override double HpFactorFor(Judgement judgement, HitResult result)
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=> result == HitResult.Miss ? hpMissMultiplier : hpMultiplier;
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2018-04-13 17:19:50 +08:00
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protected override void Reset(bool storeResults)
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{
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base.Reset(storeResults);
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Health.Value = 0;
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}
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2018-12-27 21:36:57 +08:00
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2019-01-03 12:57:56 +08:00
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public override HitWindows CreateHitWindows() => new TaikoHitWindows();
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2018-04-13 17:19:50 +08:00
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}
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}
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