1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 06:33:21 +08:00
osu-lazer/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs

24 lines
810 B
C#
Raw Normal View History

2018-04-13 17:19:50 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
2018-07-21 10:38:28 +08:00
using osu.Framework.Input.StateChanges;
2018-11-28 16:20:37 +08:00
using osu.Game.Replays;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Mania.Replays
{
internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler<ManiaReplayFrame>
{
public ManiaFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
2018-06-11 22:00:26 +08:00
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
2018-04-13 17:19:50 +08:00
}
}