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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderTailPiece.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public partial class SliderTailPiece : SliderCircleOverlay
{
/// <summary>
/// Whether this is currently being dragged.
/// </summary>
private bool isDragging;
private InputManager inputManager = null!;
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private readonly Cached<SliderPath> fullPathCache = new Cached<SliderPath>();
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[Resolved(CanBeNull = true)]
private EditorBeatmap? editorBeatmap { get; set; }
[Resolved]
private OsuColour colours { get; set; } = null!;
public SliderTailPiece(Slider slider, SliderPosition position)
: base(slider, position)
{
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Slider.Path.ControlPoints.CollectionChanged += (_, _) => fullPathCache.Invalidate();
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}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => CirclePiece.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnHover(HoverEvent e)
{
updateCirclePieceColour();
return false;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateCirclePieceColour();
}
private void updateCirclePieceColour()
{
Color4 colour = colours.Yellow;
if (IsHovered)
colour = colour.Lighten(1);
CirclePiece.Colour = colour;
}
protected override bool OnDragStart(DragStartEvent e)
{
if (e.Button == MouseButton.Right || !inputManager.CurrentState.Keyboard.ShiftPressed)
return false;
isDragging = true;
editorBeatmap?.BeginChange();
return true;
}
protected override void OnDrag(DragEvent e)
{
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double oldDistance = Slider.Path.Distance;
double proposedDistance = findClosestPathDistance(e);
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proposedDistance = MathHelper.Clamp(proposedDistance, 0, Slider.Path.CalculatedDistance);
proposedDistance = MathHelper.Clamp(proposedDistance,
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0.1 * oldDistance / Slider.SliderVelocityMultiplier,
10 * oldDistance / Slider.SliderVelocityMultiplier);
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if (Precision.AlmostEquals(proposedDistance, oldDistance))
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return;
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Slider.SliderVelocityMultiplier *= proposedDistance / oldDistance;
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Slider.Path.ExpectedDistance.Value = proposedDistance;
editorBeatmap?.Update(Slider);
}
protected override void OnDragEnd(DragEndEvent e)
{
if (isDragging)
{
editorBeatmap?.EndChange();
}
}
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/// <summary>
/// Finds the expected distance value for which the slider end is closest to the mouse position.
/// </summary>
private double findClosestPathDistance(DragEvent e)
{
const double step1 = 10;
const double step2 = 0.1;
var desiredPosition = e.MousePosition - Slider.Position;
if (!fullPathCache.IsValid)
fullPathCache.Value = new SliderPath(Slider.Path.ControlPoints.ToArray());
// Do a linear search to find the closest point on the path to the mouse position.
double bestValue = 0;
double minDistance = double.MaxValue;
for (double d = 0; d <= fullPathCache.Value.CalculatedDistance; d += step1)
{
double t = d / fullPathCache.Value.CalculatedDistance;
float dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition);
if (dist >= minDistance) continue;
minDistance = dist;
bestValue = d;
}
// Do another linear search to fine-tune the result.
for (double d = bestValue - step1; d <= bestValue + step1; d += step2)
{
double t = d / fullPathCache.Value.CalculatedDistance;
float dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition);
if (dist >= minDistance) continue;
minDistance = dist;
bestValue = d;
}
return bestValue;
}
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}
}