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osu-lazer/osu.Game/Screens/Multi/Multiplayer.cs

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2018-05-16 08:14:10 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Multi.Screens;
namespace osu.Game.Screens.Multi
{
public class Multiplayer : OsuScreen
{
private readonly MultiplayerWaveContainer waves;
protected override Container<Drawable> Content => waves;
public Multiplayer()
{
InternalChild = waves = new MultiplayerWaveContainer
{
RelativeSizeAxes = Axes.Both,
};
Lobby lobby;
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"3e3a44"),
},
new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourLight = OsuColour.FromHex(@"3c3842"),
ColourDark = OsuColour.FromHex(@"393540"),
TriangleScale = 5,
},
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = Header.HEIGHT },
Child = lobby = new Lobby(),
},
new Header(lobby),
};
lobby.Exited += s => Exit();
}
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
waves.Show();
}
protected override bool OnExiting(Screen next)
{
waves.Hide();
return base.OnExiting(next);
}
protected override void OnResuming(Screen last)
{
base.OnResuming(last);
waves.Show();
}
protected override void OnSuspending(Screen next)
{
base.OnSuspending(next);
waves.Hide();
}
private class MultiplayerWaveContainer : WaveContainer
{
protected override bool StartHidden => true;
public MultiplayerWaveContainer()
{
FirstWaveColour = OsuColour.FromHex(@"654d8c");
SecondWaveColour = OsuColour.FromHex(@"554075");
ThirdWaveColour = OsuColour.FromHex(@"44325e");
FourthWaveColour = OsuColour.FromHex(@"392850");
}
}
}
}