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osu-lazer/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/KiaiPart.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Extensions;
using osu.Game.Graphics;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
/// <summary>
/// The part of the timeline that displays kiai sections in the song.
/// </summary>
public partial class KiaiPart : TimelinePart
{
private DrawablePool<KiaiVisualisation> pool = null!;
[BackgroundDependencyLoader]
private void load()
{
AddInternal(pool = new DrawablePool<KiaiVisualisation>(10));
}
protected override void LoadBeatmap(EditorBeatmap beatmap)
{
base.LoadBeatmap(beatmap);
EditorBeatmap.ControlPointInfo.ControlPointsChanged += updateParts;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateParts();
}
private void updateParts() => Scheduler.AddOnce(() =>
{
Clear(disposeChildren: false);
double? startTime = null;
foreach (var effectPoint in EditorBeatmap.ControlPointInfo.EffectPoints)
{
if (startTime.HasValue)
{
if (effectPoint.KiaiMode)
continue;
var section = new KiaiSection
{
StartTime = startTime.Value,
EndTime = effectPoint.Time
};
Add(pool.Get(v => v.Section = section));
startTime = null;
}
else
{
if (!effectPoint.KiaiMode)
continue;
startTime = effectPoint.Time;
}
}
// last effect point has kiai enabled, kiai should last until the end of the map
if (startTime.HasValue)
{
Add(pool.Get(v => v.Section = new KiaiSection
{
StartTime = startTime.Value,
EndTime = Content.RelativeChildSize.X
}));
}
});
private partial class KiaiVisualisation : PoolableDrawable, IHasTooltip
{
private KiaiSection section;
public KiaiSection Section
{
set
{
section = value;
X = (float)value.StartTime;
Width = (float)value.Duration;
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Height = 0.2f;
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AddInternal(new FastCircle
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Purple1
});
}
public LocalisableString TooltipText => $"{section.StartTime.ToEditorFormattedString()} - {section.EndTime.ToEditorFormattedString()} kiai time";
}
private readonly struct KiaiSection
{
public double StartTime { get; init; }
public double EndTime { get; init; }
public double Duration => EndTime - StartTime;
}
}
}