1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 04:27:34 +08:00
osu-lazer/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoKiaiGlow.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

38 lines
1.1 KiB
C#
Raw Normal View History

2022-11-30 07:44:39 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Taiko.Skinning.Legacy;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
public partial class TestSceneTaikoKiaiGlow : TaikoSkinnableTestScene
{
[Test]
public void TestKiaiGlow()
{
AddStep("Create kiai glow", () => SetContents(_ => new LegacyKiaiGlow()));
AddToggleStep("Toggle kiai mode", setUpBeatmap);
}
private void setUpBeatmap(bool withKiai)
{
var controlPointInfo = new ControlPointInfo();
2022-12-01 19:16:58 +08:00
controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
2022-11-30 07:44:39 +08:00
if (withKiai)
controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
Beatmap.Value = CreateWorkingBeatmap(new Beatmap
{
ControlPointInfo = controlPointInfo
});
2022-12-01 19:16:58 +08:00
Beatmap.Value.Track.Start();
2022-11-30 07:44:39 +08:00
}
}
}