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osu-lazer/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMirror.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModMirror : OsuModTestScene
{
[Test]
public void TestCorrectReflections([Values] OsuModMirror.MirrorType type, [Values] bool withStrictTracking) => CreateModTest(new ModTestData
{
Autoplay = true,
Beatmap = new OsuBeatmap
{
HitObjects =
{
new Slider
{
Position = new Vector2(0),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100, 0))
}
},
TickDistanceMultiplier = 0.5,
RepeatCount = 1,
}
}
},
Mods = withStrictTracking
? [new OsuModMirror { Reflection = { Value = type } }, new OsuModStrictTracking()]
: [new OsuModMirror { Reflection = { Value = type } }],
PassCondition = () =>
{
var slider = this.ChildrenOfType<DrawableSlider>().SingleOrDefault();
var playfield = this.ChildrenOfType<OsuPlayfield>().Single();
if (slider == null)
return false;
return Precision.AlmostEquals(playfield.ToLocalSpace(slider.HeadCircle.ScreenSpaceDrawQuad.Centre), slider.HitObject.Position)
&& Precision.AlmostEquals(playfield.ToLocalSpace(slider.TailCircle.ScreenSpaceDrawQuad.Centre), slider.HitObject.Position)
&& Precision.AlmostEquals(playfield.ToLocalSpace(slider.NestedHitObjects.OfType<DrawableSliderRepeat>().Single().ScreenSpaceDrawQuad.Centre),
slider.HitObject.Position + slider.HitObject.Path.PositionAt(1))
&& Precision.AlmostEquals(playfield.ToLocalSpace(slider.NestedHitObjects.OfType<DrawableSliderTick>().First().ScreenSpaceDrawQuad.Centre),
slider.HitObject.Position + slider.HitObject.Path.PositionAt(0.7f));
}
});
}
}