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osu-lazer/osu.Game/Graphics/UserInterface/LineBadge.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Graphics.UserInterface
{
public class LineBadge : Circle
{
public float UncollapsedSize;
public float CollapsedSize;
public bool IsCollapsed { get; private set; }
private bool isHorizontal;
/// <summary>
/// Automatically sets the RelativeSizeAxes and switches X and Y components when changed.
/// </summary>
public bool IsHorizontal
{
get { return isHorizontal; }
set
{
if (value == isHorizontal)
return;
if (IsLoaded)
{
FinishTransforms();
var height = Height;
var width = Width;
RelativeSizeAxes = value ? Axes.X : Axes.Y;
Width = height;
Height = width;
}
else
RelativeSizeAxes = value ? Axes.X : Axes.Y;
isHorizontal = value;
}
}
/// <summary>
/// A simple rounded expandable line. Set its <see cref="Anchor"/>
/// property to the center of the edge it's meant stick with. By default,
/// takes up the full parent's axis defined by <see cref="IsHorizontal"/>.
/// </summary>
/// <param name="startCollapsed">Whether to initialize with the
/// <see cref="CollapsedSize"/> or the <see cref="UncollapsedSize"/>.</param>
public LineBadge(bool startCollapsed = true)
{
IsCollapsed = startCollapsed;
RelativeSizeAxes = Axes.X;
isHorizontal = true;
Origin = Anchor.Centre;
}
protected override void LoadComplete()
{
if (isHorizontal)
Height = IsCollapsed ? CollapsedSize : UncollapsedSize;
else
Width = IsCollapsed ? CollapsedSize : UncollapsedSize;
base.LoadComplete();
}
public void Collapse(float transitionDuration = 400, Easing easing = Easing.Out)
{
IsCollapsed = true;
if (IsHorizontal)
this.ResizeHeightTo(CollapsedSize, transitionDuration, easing);
else
this.ResizeWidthTo(CollapsedSize, transitionDuration, easing);
}
public void Uncollapse(float transitionDuration = 400, Easing easing = Easing.OutElastic)
{
IsCollapsed = false;
if (IsHorizontal)
this.ResizeHeightTo(UncollapsedSize, transitionDuration, easing);
else
this.ResizeWidthTo(UncollapsedSize, transitionDuration, easing);
}
}
}