1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-19 15:23:22 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/HitCircleOverlay.cs

34 lines
1001 B
C#
Raw Normal View History

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
{
public class HitCircleOverlay : HitObjectOverlay
{
public HitCircleOverlay(DrawableHitCircle hitCircle)
: base(hitCircle)
{
Origin = Anchor.Centre;
Position = hitCircle.Position;
Size = hitCircle.Size;
Scale = hitCircle.Scale;
AddInternal(new RingPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
}
}
}