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osu-lazer/osu.Game/Graphics/UserInterfaceV2/OsuDirectorySelector.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterfaceV2.FileSelection;
using osu.Game.Overlays;
namespace osu.Game.Graphics.UserInterfaceV2
{
public partial class OsuDirectorySelector : DirectorySelector
{
public const float ITEM_HEIGHT = 16;
private Box hiddenToggleBackground = null!;
public OsuDirectorySelector(string? initialPath = null)
: base(initialPath)
{
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
AddInternal(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5,
Depth = float.MaxValue,
});
hiddenToggleBackground.Colour = colourProvider.Background4;
}
protected override ScrollContainer<Drawable> CreateScrollContainer() => new OsuScrollContainer
{
Padding = new MarginPadding
{
Horizontal = 20,
Vertical = 15,
}
};
protected override DirectorySelectorBreadcrumbDisplay CreateBreadcrumb() => new OsuDirectorySelectorBreadcrumbDisplay();
protected override Drawable CreateHiddenToggleButton() => new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
hiddenToggleBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
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new HiddenFilesToggleCheckbox
{
Current = { BindTarget = ShowHiddenItems },
},
}
};
protected override DirectorySelectorDirectory CreateParentDirectoryItem(DirectoryInfo directory) => new OsuDirectorySelectorParentDirectory(directory);
protected override DirectorySelectorDirectory CreateDirectoryItem(DirectoryInfo directory, string? displayName = null) => new OsuDirectorySelectorDirectory(directory, displayName);
protected override void NotifySelectionError() => this.FlashColour(Colour4.Red, 300);
}
}