2021-06-09 03:57:08 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Skinning;
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namespace osu.Game.Graphics.Backgrounds
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{
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internal class SkinBackground : Background
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{
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private readonly Skin skin;
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public SkinBackground(Skin skin, string fallbackTextureName)
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: base(fallbackTextureName)
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{
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this.skin = skin;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Sprite.Texture = skin.GetTexture("menu-background") ?? Sprite.Texture;
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}
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2021-06-09 04:26:15 +08:00
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public override bool Equals(Background other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return other.GetType() == GetType()
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&& ((SkinBackground)other).skin.SkinInfo.Equals(skin.SkinInfo);
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}
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2021-06-09 03:57:08 +08:00
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}
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}
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