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osu-lazer/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Scoring
{
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject>
{
public OsuScoreProcessor(RulesetContainer<OsuHitObject> rulesetContainer)
: base(rulesetContainer)
{
}
private float hpDrainRate;
private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
protected override void ApplyBeatmap(Beatmap<OsuHitObject> beatmap)
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{
base.ApplyBeatmap(beatmap);
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hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
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}
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
scoreResultCounts.Clear();
comboResultCounts.Clear();
}
public override void PopulateScore(Score score)
{
base.PopulateScore(score);
score.Statistics[HitResult.Great] = scoreResultCounts.GetOrDefault(HitResult.Great);
score.Statistics[HitResult.Good] = scoreResultCounts.GetOrDefault(HitResult.Good);
score.Statistics[HitResult.Meh] = scoreResultCounts.GetOrDefault(HitResult.Meh);
score.Statistics[HitResult.Miss] = scoreResultCounts.GetOrDefault(HitResult.Miss);
}
private const double harshness = 0.01;
protected override void OnNewJudgement(JudgementResult result)
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{
base.OnNewJudgement(result);
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var osuResult = (OsuJudgementResult)result;
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if (result.Type != HitResult.None)
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{
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1;
comboResultCounts[osuResult.ComboType] = comboResultCounts.GetOrDefault(osuResult.ComboType) + 1;
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}
switch (result.Type)
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{
case HitResult.Great:
Health.Value += (10.2 - hpDrainRate) * harshness;
break;
case HitResult.Good:
Health.Value += (8 - hpDrainRate) * harshness;
break;
case HitResult.Meh:
Health.Value += (4 - hpDrainRate) * harshness;
break;
/*case HitResult.SliderTick:
Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01;
break;*/
case HitResult.Miss:
Health.Value -= hpDrainRate * (harshness * 2);
break;
}
}
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protected override JudgementResult CreateJudgementResult(Judgement judgement) => new OsuJudgementResult(judgement);
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}
}