2020-10-26 18:47:39 +08:00
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
|
2020-10-26 20:22:01 +08:00
|
|
|
using System.Linq;
|
2020-10-26 18:47:39 +08:00
|
|
|
using NUnit.Framework;
|
2020-10-26 20:17:12 +08:00
|
|
|
using osu.Framework.Allocation;
|
2022-01-03 16:31:12 +08:00
|
|
|
using osu.Framework.Extensions;
|
2020-10-28 15:29:06 +08:00
|
|
|
using osu.Framework.Graphics;
|
2020-10-26 20:45:37 +08:00
|
|
|
using osu.Framework.Screens;
|
|
|
|
using osu.Framework.Testing;
|
2020-10-26 20:22:01 +08:00
|
|
|
using osu.Game.Beatmaps;
|
2021-04-01 22:48:26 +08:00
|
|
|
using osu.Game.Database;
|
2021-11-04 17:02:44 +08:00
|
|
|
using osu.Game.Online.API.Requests.Responses;
|
2020-10-26 20:17:12 +08:00
|
|
|
using osu.Game.Online.Spectator;
|
2020-10-27 13:47:15 +08:00
|
|
|
using osu.Game.Rulesets.Osu;
|
|
|
|
using osu.Game.Rulesets.Osu.Replays;
|
2020-10-27 15:28:11 +08:00
|
|
|
using osu.Game.Rulesets.UI;
|
2022-01-28 21:26:05 +08:00
|
|
|
using osu.Game.Scoring;
|
2021-08-03 17:28:08 +08:00
|
|
|
using osu.Game.Screens;
|
2020-10-26 18:47:39 +08:00
|
|
|
using osu.Game.Screens.Play;
|
2022-01-28 21:26:05 +08:00
|
|
|
using osu.Game.Tests.Beatmaps;
|
2020-10-26 20:45:37 +08:00
|
|
|
using osu.Game.Tests.Beatmaps.IO;
|
2021-04-26 16:22:16 +08:00
|
|
|
using osu.Game.Tests.Visual.Multiplayer;
|
2021-05-12 11:17:42 +08:00
|
|
|
using osu.Game.Tests.Visual.Spectator;
|
2022-01-28 21:26:05 +08:00
|
|
|
using osuTK;
|
2020-10-26 18:47:39 +08:00
|
|
|
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
|
|
{
|
|
|
|
public class TestSceneSpectator : ScreenTestScene
|
|
|
|
{
|
2021-11-04 17:02:44 +08:00
|
|
|
private readonly APIUser streamingUser = new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Test user" };
|
2021-05-12 11:17:42 +08:00
|
|
|
|
2021-04-01 22:48:26 +08:00
|
|
|
[Cached(typeof(UserLookupCache))]
|
|
|
|
private UserLookupCache lookupCache = new TestUserLookupCache();
|
|
|
|
|
2020-10-27 18:23:35 +08:00
|
|
|
// used just to show beatmap card for the time being.
|
|
|
|
protected override bool UseOnlineAPI => true;
|
|
|
|
|
2020-10-26 20:22:01 +08:00
|
|
|
[Resolved]
|
|
|
|
private OsuGameBase game { get; set; }
|
|
|
|
|
2021-08-03 17:28:08 +08:00
|
|
|
private TestSpectatorClient spectatorClient;
|
|
|
|
private SoloSpectator spectatorScreen;
|
2020-10-28 21:50:57 +08:00
|
|
|
|
2021-08-03 17:28:08 +08:00
|
|
|
private BeatmapSetInfo importedBeatmap;
|
2020-10-28 21:50:57 +08:00
|
|
|
private int importedBeatmapId;
|
|
|
|
|
2021-08-03 17:28:08 +08:00
|
|
|
[SetUpSteps]
|
|
|
|
public void SetupSteps()
|
2020-10-26 20:45:37 +08:00
|
|
|
{
|
2021-08-03 17:28:08 +08:00
|
|
|
DependenciesScreen dependenciesScreen = null;
|
2020-10-26 20:45:37 +08:00
|
|
|
|
2021-08-03 17:28:08 +08:00
|
|
|
AddStep("load dependencies", () =>
|
2020-10-28 21:50:57 +08:00
|
|
|
{
|
2021-08-03 17:28:08 +08:00
|
|
|
spectatorClient = new TestSpectatorClient();
|
|
|
|
|
|
|
|
// The screen gets suspended so it stops receiving updates.
|
|
|
|
Child = spectatorClient;
|
|
|
|
|
|
|
|
LoadScreen(dependenciesScreen = new DependenciesScreen(spectatorClient));
|
2020-10-28 21:50:57 +08:00
|
|
|
});
|
2020-10-26 20:45:37 +08:00
|
|
|
|
2021-08-03 17:28:08 +08:00
|
|
|
AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
|
|
|
|
|
|
|
|
AddStep("import beatmap", () =>
|
2020-10-26 20:45:37 +08:00
|
|
|
{
|
2021-12-17 17:26:12 +08:00
|
|
|
importedBeatmap = BeatmapImportHelper.LoadOszIntoOsu(game, virtualTrack: true).GetResultSafely();
|
2022-01-27 14:19:48 +08:00
|
|
|
importedBeatmapId = importedBeatmap.Beatmaps.First(b => b.Ruleset.OnlineID == 0).OnlineID;
|
2020-10-26 20:45:37 +08:00
|
|
|
});
|
|
|
|
}
|
|
|
|
|
2020-10-26 18:47:39 +08:00
|
|
|
[Test]
|
2020-10-29 14:10:11 +08:00
|
|
|
public void TestFrameStarvationAndResume()
|
2020-10-26 18:47:39 +08:00
|
|
|
{
|
2020-10-27 16:10:48 +08:00
|
|
|
loadSpectatingScreen();
|
2020-10-27 17:28:49 +08:00
|
|
|
|
2021-04-01 21:08:52 +08:00
|
|
|
AddAssert("screen hasn't changed", () => Stack.CurrentScreen is SoloSpectator);
|
2020-10-27 17:28:49 +08:00
|
|
|
|
2020-10-27 17:32:05 +08:00
|
|
|
start();
|
|
|
|
waitForPlayer();
|
2021-06-03 16:27:24 +08:00
|
|
|
|
|
|
|
sendFrames();
|
2020-10-27 13:47:15 +08:00
|
|
|
AddAssert("ensure frames arrived", () => replayHandler.HasFrames);
|
2020-10-27 13:57:23 +08:00
|
|
|
|
2021-04-12 17:50:25 +08:00
|
|
|
AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame);
|
2020-10-27 17:32:05 +08:00
|
|
|
checkPaused(true);
|
|
|
|
|
2020-10-29 13:57:36 +08:00
|
|
|
double? pausedTime = null;
|
|
|
|
|
|
|
|
AddStep("store time", () => pausedTime = currentFrameStableTime);
|
|
|
|
|
2020-10-27 17:13:58 +08:00
|
|
|
sendFrames();
|
2020-10-27 15:28:11 +08:00
|
|
|
|
2021-04-12 17:50:25 +08:00
|
|
|
AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame);
|
2020-10-27 17:32:05 +08:00
|
|
|
checkPaused(true);
|
2020-10-29 13:57:36 +08:00
|
|
|
|
|
|
|
AddAssert("time advanced", () => currentFrameStableTime > pausedTime);
|
2020-10-26 20:17:12 +08:00
|
|
|
}
|
|
|
|
|
2020-10-27 17:28:49 +08:00
|
|
|
[Test]
|
|
|
|
public void TestPlayStartsWithNoFrames()
|
|
|
|
{
|
|
|
|
loadSpectatingScreen();
|
|
|
|
|
2020-10-27 17:32:05 +08:00
|
|
|
start();
|
|
|
|
waitForPlayer();
|
2020-10-28 21:59:54 +08:00
|
|
|
checkPaused(true);
|
2020-10-27 17:28:49 +08:00
|
|
|
|
2021-06-10 21:41:38 +08:00
|
|
|
// send enough frames to ensure play won't be paused
|
|
|
|
sendFrames(100);
|
2020-10-27 17:28:49 +08:00
|
|
|
|
2020-10-27 17:32:05 +08:00
|
|
|
checkPaused(false);
|
2020-10-27 17:28:49 +08:00
|
|
|
}
|
|
|
|
|
2020-10-26 20:27:05 +08:00
|
|
|
[Test]
|
|
|
|
public void TestSpectatingDuringGameplay()
|
|
|
|
{
|
2020-10-27 17:32:05 +08:00
|
|
|
start();
|
2021-06-10 21:41:38 +08:00
|
|
|
sendFrames(300);
|
2020-10-27 17:56:28 +08:00
|
|
|
|
2020-10-27 16:10:48 +08:00
|
|
|
loadSpectatingScreen();
|
2021-06-03 16:27:24 +08:00
|
|
|
waitForPlayer();
|
2020-10-27 17:56:28 +08:00
|
|
|
|
2021-06-10 21:41:38 +08:00
|
|
|
sendFrames(300);
|
2020-10-27 17:56:28 +08:00
|
|
|
|
|
|
|
AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime > 30000);
|
2020-10-26 20:27:05 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
[Test]
|
2020-10-29 14:08:06 +08:00
|
|
|
public void TestHostRetriesWhileWatching()
|
2020-10-26 20:27:05 +08:00
|
|
|
{
|
2020-10-27 16:10:48 +08:00
|
|
|
loadSpectatingScreen();
|
2020-10-26 20:45:37 +08:00
|
|
|
|
2020-10-27 17:32:05 +08:00
|
|
|
start();
|
2020-10-27 15:28:11 +08:00
|
|
|
sendFrames();
|
2020-10-28 21:50:57 +08:00
|
|
|
|
2020-10-29 14:03:38 +08:00
|
|
|
waitForPlayer();
|
|
|
|
|
|
|
|
Player lastPlayer = null;
|
|
|
|
AddStep("store first player", () => lastPlayer = player);
|
|
|
|
|
2020-10-27 17:32:05 +08:00
|
|
|
start();
|
2020-10-27 15:28:11 +08:00
|
|
|
sendFrames();
|
2020-10-29 14:03:38 +08:00
|
|
|
|
|
|
|
waitForPlayer();
|
|
|
|
AddAssert("player is different", () => lastPlayer != player);
|
2020-10-26 20:27:05 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
[Test]
|
|
|
|
public void TestHostFails()
|
|
|
|
{
|
2020-10-27 16:10:48 +08:00
|
|
|
loadSpectatingScreen();
|
2020-10-26 20:45:37 +08:00
|
|
|
|
2020-10-27 17:32:05 +08:00
|
|
|
start();
|
2020-10-26 20:45:37 +08:00
|
|
|
|
2020-10-28 21:59:54 +08:00
|
|
|
waitForPlayer();
|
|
|
|
checkPaused(true);
|
2022-02-02 22:09:38 +08:00
|
|
|
sendFrames();
|
2020-10-28 21:59:54 +08:00
|
|
|
|
2022-02-09 11:09:04 +08:00
|
|
|
finish(SpectatedUserState.Failed);
|
2020-10-28 21:59:54 +08:00
|
|
|
|
2022-02-02 22:09:38 +08:00
|
|
|
checkPaused(false); // Should continue playing until out of frames
|
2022-02-08 20:20:33 +08:00
|
|
|
checkPaused(true); // And eventually stop after running out of frames and fail.
|
|
|
|
// Todo: Should check for + display a failed message.
|
2020-10-26 20:27:05 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
[Test]
|
|
|
|
public void TestStopWatchingDuringPlay()
|
|
|
|
{
|
2020-10-27 16:10:48 +08:00
|
|
|
loadSpectatingScreen();
|
2020-10-26 20:45:37 +08:00
|
|
|
|
2020-10-27 17:32:05 +08:00
|
|
|
start();
|
2020-10-27 15:28:11 +08:00
|
|
|
sendFrames();
|
2020-10-27 17:32:05 +08:00
|
|
|
waitForPlayer();
|
2020-10-27 18:23:35 +08:00
|
|
|
|
2020-10-26 20:45:37 +08:00
|
|
|
AddStep("stop spectating", () => (Stack.CurrentScreen as Player)?.Exit());
|
2020-10-29 14:08:06 +08:00
|
|
|
AddUntilStep("spectating stopped", () => spectatorScreen.GetChildScreen() == null);
|
2020-10-26 20:45:37 +08:00
|
|
|
}
|
|
|
|
|
2020-10-29 14:09:12 +08:00
|
|
|
[Test]
|
|
|
|
public void TestStopWatchingThenHostRetries()
|
|
|
|
{
|
|
|
|
loadSpectatingScreen();
|
|
|
|
|
|
|
|
start();
|
|
|
|
sendFrames();
|
|
|
|
waitForPlayer();
|
|
|
|
|
|
|
|
AddStep("stop spectating", () => (Stack.CurrentScreen as Player)?.Exit());
|
|
|
|
AddUntilStep("spectating stopped", () => spectatorScreen.GetChildScreen() == null);
|
|
|
|
|
|
|
|
// host starts playing a new session
|
|
|
|
start();
|
|
|
|
waitForPlayer();
|
|
|
|
}
|
|
|
|
|
2020-10-26 20:45:37 +08:00
|
|
|
[Test]
|
|
|
|
public void TestWatchingBeatmapThatDoesntExistLocally()
|
|
|
|
{
|
2020-10-27 16:10:48 +08:00
|
|
|
loadSpectatingScreen();
|
2020-10-26 20:45:37 +08:00
|
|
|
|
2020-10-28 21:51:35 +08:00
|
|
|
start(-1234);
|
2020-10-27 15:28:11 +08:00
|
|
|
sendFrames();
|
2020-10-27 18:23:35 +08:00
|
|
|
|
2021-04-01 21:08:52 +08:00
|
|
|
AddAssert("screen didn't change", () => Stack.CurrentScreen is SoloSpectator);
|
2020-10-26 20:27:05 +08:00
|
|
|
}
|
|
|
|
|
2022-01-28 21:26:05 +08:00
|
|
|
[Test]
|
|
|
|
public void TestFinalFramesPurgedBeforeEndingPlay()
|
|
|
|
{
|
|
|
|
AddStep("begin playing", () => spectatorClient.BeginPlaying(new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset()), new Score()));
|
|
|
|
|
|
|
|
AddStep("send frames and finish play", () =>
|
|
|
|
{
|
|
|
|
spectatorClient.HandleFrame(new OsuReplayFrame(1000, Vector2.Zero));
|
2022-02-01 14:51:41 +08:00
|
|
|
spectatorClient.EndPlaying(new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset()) { HasPassed = true });
|
2022-01-28 21:26:05 +08:00
|
|
|
});
|
|
|
|
|
|
|
|
// We can't access API because we're an "online" test.
|
2022-01-31 14:12:08 +08:00
|
|
|
AddAssert("last received frame has time = 1000", () => spectatorClient.LastReceivedUserFrames.First().Value.Time == 1000);
|
2022-01-28 21:26:05 +08:00
|
|
|
}
|
|
|
|
|
2022-01-31 17:32:17 +08:00
|
|
|
[Test]
|
|
|
|
public void TestFinalFrameInBundleHasHeader()
|
|
|
|
{
|
|
|
|
FrameDataBundle lastBundle = null;
|
|
|
|
|
|
|
|
AddStep("bind to client", () => spectatorClient.OnNewFrames += (_, bundle) => lastBundle = bundle);
|
|
|
|
|
|
|
|
start(-1234);
|
|
|
|
sendFrames();
|
|
|
|
finish();
|
|
|
|
|
|
|
|
AddUntilStep("bundle received", () => lastBundle != null);
|
|
|
|
AddAssert("first frame does not have header", () => lastBundle.Frames[0].Header == null);
|
|
|
|
AddAssert("last frame has header", () => lastBundle.Frames[^1].Header != null);
|
|
|
|
}
|
|
|
|
|
2022-02-08 19:27:08 +08:00
|
|
|
[Test]
|
|
|
|
public void TestPlayingState()
|
|
|
|
{
|
|
|
|
loadSpectatingScreen();
|
|
|
|
|
|
|
|
start();
|
|
|
|
sendFrames();
|
|
|
|
waitForPlayer();
|
2022-02-09 11:09:04 +08:00
|
|
|
AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing);
|
2022-02-08 19:27:08 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
[Test]
|
2022-02-08 19:29:49 +08:00
|
|
|
public void TestPassedState()
|
2022-02-08 19:27:08 +08:00
|
|
|
{
|
|
|
|
loadSpectatingScreen();
|
|
|
|
|
|
|
|
start();
|
|
|
|
sendFrames();
|
|
|
|
waitForPlayer();
|
|
|
|
|
2022-02-09 11:09:04 +08:00
|
|
|
AddStep("send passed", () => spectatorClient.EndPlay(streamingUser.Id, SpectatedUserState.Passed));
|
|
|
|
AddUntilStep("state is passed", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Passed);
|
2022-02-08 19:27:08 +08:00
|
|
|
|
|
|
|
start();
|
|
|
|
sendFrames();
|
|
|
|
waitForPlayer();
|
2022-02-09 11:09:04 +08:00
|
|
|
AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing);
|
2022-02-08 19:27:08 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
[Test]
|
|
|
|
public void TestQuitState()
|
|
|
|
{
|
|
|
|
loadSpectatingScreen();
|
|
|
|
|
|
|
|
start();
|
|
|
|
sendFrames();
|
|
|
|
waitForPlayer();
|
|
|
|
|
2022-02-09 10:51:47 +08:00
|
|
|
AddStep("send quit", () => spectatorClient.EndPlay(streamingUser.Id));
|
2022-02-09 11:09:04 +08:00
|
|
|
AddUntilStep("state is quit", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Quit);
|
2022-02-08 19:27:08 +08:00
|
|
|
|
|
|
|
start();
|
|
|
|
sendFrames();
|
|
|
|
waitForPlayer();
|
2022-02-09 11:09:04 +08:00
|
|
|
AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing);
|
2022-02-08 19:27:08 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
[Test]
|
|
|
|
public void TestFailedState()
|
|
|
|
{
|
|
|
|
loadSpectatingScreen();
|
|
|
|
|
|
|
|
start();
|
|
|
|
sendFrames();
|
|
|
|
waitForPlayer();
|
|
|
|
|
2022-02-09 11:09:04 +08:00
|
|
|
AddStep("send failed", () => spectatorClient.EndPlay(streamingUser.Id, SpectatedUserState.Failed));
|
|
|
|
AddUntilStep("state is failed", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Failed);
|
2022-02-08 19:27:08 +08:00
|
|
|
|
|
|
|
start();
|
|
|
|
sendFrames();
|
|
|
|
waitForPlayer();
|
2022-02-09 11:09:04 +08:00
|
|
|
AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing);
|
2022-02-08 19:27:08 +08:00
|
|
|
}
|
|
|
|
|
2020-10-29 14:10:42 +08:00
|
|
|
private OsuFramedReplayInputHandler replayHandler =>
|
|
|
|
(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler;
|
|
|
|
|
|
|
|
private Player player => Stack.CurrentScreen as Player;
|
|
|
|
|
|
|
|
private double currentFrameStableTime
|
|
|
|
=> player.ChildrenOfType<FrameStabilityContainer>().First().FrameStableClock.CurrentTime;
|
|
|
|
|
2021-05-31 19:21:26 +08:00
|
|
|
private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true);
|
2020-10-27 17:32:05 +08:00
|
|
|
|
2021-08-03 17:28:08 +08:00
|
|
|
private void start(int? beatmapId = null) => AddStep("start play", () => spectatorClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
|
2020-10-27 17:32:05 +08:00
|
|
|
|
2022-02-09 11:09:04 +08:00
|
|
|
private void finish(SpectatedUserState state = SpectatedUserState.Quit) => AddStep("end play", () => spectatorClient.EndPlay(streamingUser.Id, state));
|
2020-10-28 21:59:54 +08:00
|
|
|
|
2020-10-27 17:32:05 +08:00
|
|
|
private void checkPaused(bool state) =>
|
2020-10-28 21:59:54 +08:00
|
|
|
AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
|
2020-10-27 17:32:05 +08:00
|
|
|
|
2020-10-27 17:13:58 +08:00
|
|
|
private void sendFrames(int count = 10)
|
|
|
|
{
|
2021-08-03 17:28:08 +08:00
|
|
|
AddStep("send frames", () => spectatorClient.SendFrames(streamingUser.Id, count));
|
2020-10-27 17:13:58 +08:00
|
|
|
}
|
|
|
|
|
2020-10-28 15:29:06 +08:00
|
|
|
private void loadSpectatingScreen()
|
|
|
|
{
|
2021-08-03 17:28:08 +08:00
|
|
|
AddStep("load spectator", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser)));
|
2020-10-28 15:29:06 +08:00
|
|
|
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
|
|
|
|
}
|
2021-08-03 17:28:08 +08:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Used for the sole purpose of adding <see cref="TestSpectatorClient"/> as a resolvable dependency.
|
|
|
|
/// </summary>
|
|
|
|
private class DependenciesScreen : OsuScreen
|
|
|
|
{
|
|
|
|
[Cached(typeof(SpectatorClient))]
|
|
|
|
public readonly TestSpectatorClient Client;
|
|
|
|
|
|
|
|
public DependenciesScreen(TestSpectatorClient client)
|
|
|
|
{
|
|
|
|
Client = client;
|
|
|
|
}
|
|
|
|
}
|
2020-10-26 18:47:39 +08:00
|
|
|
}
|
|
|
|
}
|