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osu-lazer/osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneHitJudgements.cs

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2022-09-06 17:02:17 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
{
public class TestSceneHitJudgements : JudgementTest
{
[Test]
public void TestHitCentreHit()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre),
}, CreateBeatmap(new Hit
{
Type = HitType.Centre,
StartTime = hit_time
}));
AssertJudgementCount(1);
AssertResult<Hit>(0, HitResult.Great);
}
[Test]
public void TestHitRimHit()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time, TaikoAction.LeftRim),
}, CreateBeatmap(new Hit
{
Type = HitType.Rim,
StartTime = hit_time
}));
AssertJudgementCount(1);
AssertResult<Hit>(0, HitResult.Great);
}
[Test]
public void TestMissHit()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0)
}, CreateBeatmap(new Hit
{
Type = HitType.Centre,
StartTime = hit_time
}));
AssertJudgementCount(1);
AssertResult<Hit>(0, HitResult.Miss);
}
[Test]
public void TestHitStrongHitWithOneKey()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre),
}, CreateBeatmap(new Hit
{
Type = HitType.Centre,
StartTime = hit_time,
IsStrong = true
}));
AssertJudgementCount(2);
AssertResult<Hit>(0, HitResult.Great);
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
}
[Test]
public void TestHitStrongHitWithBothKeys()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre, TaikoAction.RightCentre),
}, CreateBeatmap(new Hit
{
Type = HitType.Centre,
StartTime = hit_time,
IsStrong = true
}));
AssertJudgementCount(2);
AssertResult<Hit>(0, HitResult.Great);
AssertResult<StrongNestedHitObject>(0, HitResult.LargeBonus);
}
[Test]
public void TestMissStrongHit()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
}, CreateBeatmap(new Hit
{
Type = HitType.Centre,
StartTime = hit_time,
IsStrong = true
}));
AssertJudgementCount(2);
AssertResult<Hit>(0, HitResult.Miss);
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
}
}
}