mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 20:37:52 +08:00
91 lines
3.0 KiB
C#
91 lines
3.0 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using osu.Framework.Allocation;
|
||
|
using osu.Framework.Bindables;
|
||
|
using osu.Framework.Extensions.Color4Extensions;
|
||
|
using osu.Framework.Graphics;
|
||
|
using osu.Framework.Graphics.Colour;
|
||
|
using osu.Framework.Graphics.Containers;
|
||
|
using osu.Framework.Graphics.Shapes;
|
||
|
using osu.Framework.Input.Bindings;
|
||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||
|
using osuTK.Graphics;
|
||
|
|
||
|
namespace osu.Game.Rulesets.Mania.UI.Components
|
||
|
{
|
||
|
public class DefaultColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>
|
||
|
{
|
||
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||
|
|
||
|
private Color4 brightColour;
|
||
|
private Color4 dimColour;
|
||
|
|
||
|
private Box background;
|
||
|
private Box backgroundOverlay;
|
||
|
|
||
|
[Resolved]
|
||
|
private Column column { get; set; }
|
||
|
|
||
|
public DefaultColumnBackground()
|
||
|
{
|
||
|
RelativeSizeAxes = Axes.Both;
|
||
|
}
|
||
|
|
||
|
[BackgroundDependencyLoader]
|
||
|
private void load(IScrollingInfo scrollingInfo)
|
||
|
{
|
||
|
InternalChildren = new[]
|
||
|
{
|
||
|
background = new Box
|
||
|
{
|
||
|
Name = "Background",
|
||
|
RelativeSizeAxes = Axes.Both,
|
||
|
},
|
||
|
backgroundOverlay = new Box
|
||
|
{
|
||
|
Name = "Background Gradient Overlay",
|
||
|
RelativeSizeAxes = Axes.Both,
|
||
|
Height = 0.5f,
|
||
|
Blending = BlendingParameters.Additive,
|
||
|
Alpha = 0
|
||
|
}
|
||
|
};
|
||
|
|
||
|
background.Colour = column.AccentColour.Darken(5);
|
||
|
brightColour = column.AccentColour.Opacity(0.6f);
|
||
|
dimColour = column.AccentColour.Opacity(0);
|
||
|
|
||
|
direction.BindTo(scrollingInfo.Direction);
|
||
|
direction.BindValueChanged(onDirectionChanged, true);
|
||
|
}
|
||
|
|
||
|
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||
|
{
|
||
|
if (direction.NewValue == ScrollingDirection.Up)
|
||
|
{
|
||
|
backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.TopLeft;
|
||
|
backgroundOverlay.Colour = ColourInfo.GradientVertical(brightColour, dimColour);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.BottomLeft;
|
||
|
backgroundOverlay.Colour = ColourInfo.GradientVertical(dimColour, brightColour);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool OnPressed(ManiaAction action)
|
||
|
{
|
||
|
if (action == column.Action.Value)
|
||
|
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public void OnReleased(ManiaAction action)
|
||
|
{
|
||
|
if (action == column.Action.Value)
|
||
|
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
||
|
}
|
||
|
}
|
||
|
}
|