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osu-lazer/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOffscreenObjectsTest.cs

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2021-04-13 07:22:36 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Checks;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
{
[TestFixture]
public class CheckOffscreenObjectsTest
{
private CheckOffscreenObjects check;
[SetUp]
public void Setup()
{
check = new CheckOffscreenObjects();
}
[Test]
public void TestCircleInCenter()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = new Vector2(320, 240) // Playfield is 640 x 480.
}
}
};
var issues = check.Run(beatmap);
Assert.That(!issues.Any());
}
[Test]
public void TestCircleNearEdge()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = new Vector2(5, 5)
}
}
};
var issues = check.Run(beatmap);
Assert.That(!issues.Any());
}
[Test]
public void TestCircleNearEdgeStackedOffscreen()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = new Vector2(5, 5),
StackHeight = 5
}
}
};
assertOffscreenCircle(beatmap);
}
[Test]
public void TestCircleOffscreen()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 3000,
Position = new Vector2(0, 0)
}
}
};
assertOffscreenCircle(beatmap);
}
[Test]
public void TestSliderInCenter()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = new Vector2(420, 240),
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(-100, 0))
}),
}
}
};
var issues = check.Run(beatmap);
Assert.That(!issues.Any());
}
[Test]
public void TestSliderNearEdge()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = new Vector2(320, 240),
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(0, -235))
}),
}
}
};
var issues = check.Run(beatmap);
Assert.That(!issues.Any());
}
[Test]
public void TestSliderNearEdgeStackedOffscreen()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = new Vector2(320, 240),
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(0, -235))
}),
StackHeight = 5
}
}
};
assertOffscreenSlider(beatmap);
}
[Test]
public void TestSliderOffscreenStart()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = new Vector2(0, 0),
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(320, 240))
}),
}
}
};
assertOffscreenSlider(beatmap);
}
[Test]
public void TestSliderOffscreenEnd()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = new Vector2(320, 240),
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(-320, -240))
}),
}
}
};
assertOffscreenSlider(beatmap);
}
[Test]
public void TestSliderOffscreenPath()
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = new Vector2(320, 240),
Path = new SliderPath(new[]
{
// Circular arc shoots over the top of the screen.
new PathControlPoint(new Vector2(0, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(-100, -200)),
new PathControlPoint(new Vector2(100, -200))
}),
}
}
};
assertOffscreenSlider(beatmap);
}
private void assertOneIssue(IBeatmap beatmap, int templateIndex)
{
var issues = check.Run(beatmap).ToList();
var issue = issues.FirstOrDefault();
Assert.That(issues.Count == 1);
Assert.That(issue != null);
Assert.That(issue.Template.Equals(check.PossibleTemplates.ElementAt(templateIndex)));
}
private void assertOffscreenCircle(IBeatmap beatmap) => assertOneIssue(beatmap, 0);
private void assertOffscreenSlider(IBeatmap beatmap) => assertOneIssue(beatmap, 1);
}
}