mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 21:27:23 +08:00
102 lines
2.4 KiB
C#
102 lines
2.4 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|||
|
// See the LICENCE file in the repository root for full licence text.
|
|||
|
|
|||
|
using osu.Framework.Graphics;
|
|||
|
using osu.Framework.Graphics.Shapes;
|
|||
|
using osuTK;
|
|||
|
|
|||
|
namespace osu.Game.Graphics.UserInterface
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// A rounded bar which can be expanded or collapsed.
|
|||
|
/// Generally used for tabs or breadcrumbs.
|
|||
|
/// </summary>
|
|||
|
public class ExpandingBar : Circle
|
|||
|
{
|
|||
|
private bool isCollapsed;
|
|||
|
|
|||
|
public bool IsCollapsed
|
|||
|
{
|
|||
|
get => isCollapsed;
|
|||
|
set
|
|||
|
{
|
|||
|
if (value == isCollapsed)
|
|||
|
return;
|
|||
|
|
|||
|
isCollapsed = value;
|
|||
|
updateState();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private float expandedSize = 4;
|
|||
|
|
|||
|
public float ExpandedSize
|
|||
|
{
|
|||
|
get => expandedSize;
|
|||
|
set
|
|||
|
{
|
|||
|
if (value == expandedSize)
|
|||
|
return;
|
|||
|
|
|||
|
expandedSize = value;
|
|||
|
updateState();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private float collapsedSize = 2;
|
|||
|
|
|||
|
public float CollapsedSize
|
|||
|
{
|
|||
|
get => collapsedSize;
|
|||
|
set
|
|||
|
{
|
|||
|
if (value == collapsedSize)
|
|||
|
return;
|
|||
|
|
|||
|
collapsedSize = value;
|
|||
|
updateState();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public override Axes RelativeSizeAxes
|
|||
|
{
|
|||
|
get => base.RelativeSizeAxes;
|
|||
|
set
|
|||
|
{
|
|||
|
base.RelativeSizeAxes = Axes.None;
|
|||
|
Size = Vector2.Zero;
|
|||
|
|
|||
|
base.RelativeSizeAxes = value;
|
|||
|
updateState();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public ExpandingBar()
|
|||
|
{
|
|||
|
RelativeSizeAxes = Axes.X;
|
|||
|
Origin = Anchor.Centre;
|
|||
|
}
|
|||
|
|
|||
|
protected override void LoadComplete()
|
|||
|
{
|
|||
|
base.LoadComplete();
|
|||
|
updateState();
|
|||
|
}
|
|||
|
|
|||
|
public void Collapse() => IsCollapsed = true;
|
|||
|
|
|||
|
public void Expand() => IsCollapsed = false;
|
|||
|
|
|||
|
private void updateState()
|
|||
|
{
|
|||
|
float newSize = IsCollapsed ? CollapsedSize : ExpandedSize;
|
|||
|
Easing easingType = IsCollapsed ? Easing.Out : Easing.OutElastic;
|
|||
|
|
|||
|
if (RelativeSizeAxes == Axes.X)
|
|||
|
this.ResizeHeightTo(newSize, 400, easingType);
|
|||
|
else
|
|||
|
this.ResizeWidthTo(newSize, 400, easingType);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|