2021-09-30 18:33:12 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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namespace osu.Game.Database
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{
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/// <summary>
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/// A wrapper to provide access to database backed classes in a thread-safe manner.
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/// </summary>
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/// <typeparam name="T">The databased type.</typeparam>
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public abstract class Live<T> : IEquatable<Live<T>>
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where T : class, IHasGuidPrimaryKey
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{
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public Guid ID { get; }
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/// <summary>
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/// Perform a read operation on this live object.
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/// </summary>
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/// <param name="perform">The action to perform.</param>
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public abstract void PerformRead(Action<T> perform);
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/// <summary>
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/// Perform a read operation on this live object.
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/// </summary>
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/// <param name="perform">The action to perform.</param>
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public abstract TReturn PerformRead<TReturn>(Func<T, TReturn> perform);
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/// <summary>
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/// Perform a write operation on this live object.
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/// </summary>
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/// <param name="perform">The action to perform.</param>
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public abstract void PerformWrite(Action<T> perform);
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2021-11-26 13:39:35 +08:00
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/// <summary>
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/// Whether this instance is tracking data which is managed by the database backing.
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/// </summary>
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public abstract bool IsManaged { get; }
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/// <summary>
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/// Resolve the value of this instance on the update thread.
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/// </summary>
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/// <remarks>
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/// After resolving, the data should not be passed between threads.
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/// </remarks>
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public abstract T Value { get; }
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protected Live(Guid id)
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{
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ID = id;
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}
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public bool Equals(Live<T>? other) => ID == other?.ID;
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public override string ToString() => PerformRead(i => i.ToString());
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}
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}
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