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osu-lazer/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneScoreProcessor : OsuTestScene
{
[Test]
public void TestNoScoreIncreaseFromMiss()
{
var beatmap = new Beatmap<HitObject> { HitObjects = { new HitObject() } };
var scoreProcessor = new ScoreProcessor();
scoreProcessor.ApplyBeatmap(beatmap);
// Apply a miss judgement
scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement()) { Type = HitResult.Miss });
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0.0));
}
[Test]
public void TestOnlyBonusScore()
{
var beatmap = new Beatmap<HitObject> { HitObjects = { new HitObject() } };
var scoreProcessor = new ScoreProcessor();
scoreProcessor.ApplyBeatmap(beatmap);
// Apply a judgement
scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement(HitResult.LargeBonus)) { Type = HitResult.LargeBonus });
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(Judgement.LARGE_BONUS_SCORE));
}
[Test]
public void TestResetFromReplayFrame()
{
var beatmap = new Beatmap<HitObject> { HitObjects = { new HitCircle() } };
var scoreProcessor = new ScoreProcessor();
scoreProcessor.ApplyBeatmap(beatmap);
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TestJudgement(HitResult.Great)) { Type = HitResult.Great });
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(1_000_000));
Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
// No header shouldn't cause any change
scoreProcessor.ResetFromReplayFrame(new OsuRuleset(), new OsuReplayFrame());
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(1_000_000));
Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
// Reset with a miss instead.
scoreProcessor.ResetFromReplayFrame(new OsuRuleset(), new OsuReplayFrame
{
Header = new FrameHeader(0, 0, 0, new Dictionary<HitResult, int> { { HitResult.Miss, 1 } }, DateTimeOffset.Now)
});
Assert.That(scoreProcessor.TotalScore.Value, Is.Zero);
Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
// Reset with no judged hit.
scoreProcessor.ResetFromReplayFrame(new OsuRuleset(), new OsuReplayFrame
{
Header = new FrameHeader(0, 0, 0, new Dictionary<HitResult, int>(), DateTimeOffset.Now)
});
Assert.That(scoreProcessor.TotalScore.Value, Is.Zero);
Assert.That(scoreProcessor.JudgedHits, Is.Zero);
}
private class TestJudgement : Judgement
{
public override HitResult MaxResult { get; }
public TestJudgement(HitResult maxResult = HitResult.Perfect)
{
MaxResult = maxResult;
}
}
}
}