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osu-lazer/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Pattern.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mania.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
{
/// <summary>
/// Creates a pattern containing hit objects.
/// </summary>
internal class Pattern
{
private readonly List<ManiaHitObject> hitObjects = new List<ManiaHitObject>();
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/// <summary>
/// All the hit objects contained in this pattern.
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/// </summary>
public IEnumerable<ManiaHitObject> HitObjects => hitObjects;
/// <summary>
/// Whether this pattern already contains a hit object in a code.
/// </summary>
/// <param name="column">The column index.</param>
/// <returns>Whether this pattern already contains a hit object in <paramref name="column"/></returns>
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public bool IsFilled(int column) => hitObjects.Exists(h => h.Column == column);
/// <summary>
/// Amount of columns taken up by hit objects in this pattern.
/// </summary>
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public int ColumnsFilled => HitObjects.GroupBy(h => h.Column).Count();
/// <summary>
/// Adds a hit object to this pattern.
/// </summary>
/// <param name="hitObject">The hit object to add.</param>
public void Add(ManiaHitObject hitObject) => hitObjects.Add(hitObject);
/// <summary>
/// Copies hit object from another pattern to this one.
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/// </summary>
/// <param name="other">The other pattern.</param>
public void Add(Pattern other)
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{
other.HitObjects.ForEach(Add);
}
/// <summary>
/// Clears this pattern, removing all hit objects.
/// </summary>
public void Clear() => hitObjects.Clear();
/// <summary>
/// Removes a hit object from this pattern.
/// </summary>
/// <param name="hitObject">The hit object to remove.</param>
public bool Remove(ManiaHitObject hitObject) => hitObjects.Remove(hitObject);
}
}