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osu-lazer/osu.Game/Screens/Edit/Components/BottomBarContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Components
{
public partial class BottomBarContainer : Container
{
private const float contents_padding = 15;
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protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected readonly IBindable<Track> Track = new Bindable<Track>();
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protected readonly Drawable Background;
private readonly Container content;
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protected override Container<Drawable> Content => content;
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public BottomBarContainer()
{
Masking = true;
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InternalChildren = new[]
{
Background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Transparent,
},
content = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = contents_padding },
}
};
}
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[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, EditorClock clock)
{
Beatmap.BindTo(beatmap);
Track.BindTo(clock.Track);
}
}
}