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osu-lazer/osu.Game/Screens/Play/HUD/AccuracyBar.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Judgements;
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using osuTK.Graphics;
using osuTK;
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using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
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namespace osu.Game.Screens.Play.HUD
{
public class AccuracyBar : Container
{
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private const int bar_width = 5;
private const int bar_height = 250;
private const int spacing = 3;
private readonly bool mirrored;
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private readonly SpriteIcon arrow;
private readonly List<double> judgementOffsets = new List<double>();
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public AccuracyBar(bool mirrored = false)
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{
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this.mirrored = mirrored;
Size = new Vector2(bar_width, bar_height);
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Children = new Drawable[]
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{
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new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
arrow = new SpriteIcon
{
Anchor = mirrored ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = mirrored ? Anchor.CentreRight : Anchor.CentreLeft,
X = mirrored ? -spacing : spacing,
RelativePositionAxes = Axes.Y,
Icon = mirrored ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft,
Size = new Vector2(10),
}
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};
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}
public void OnNewJudgement(JudgementResult judgement)
{
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Container judgementLine;
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Add(judgementLine = CreateJudgementLine(judgement));
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judgementLine.FadeOut(5000, Easing.OutQuint);
judgementLine.Expire();
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arrow.MoveToY(calculateArrowPosition(judgement) / bar_height, 500, Easing.OutQuint);
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}
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protected virtual Container CreateJudgementLine(JudgementResult judgement) => new CircularContainer
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{
Anchor = mirrored ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = mirrored ? Anchor.CentreLeft : Anchor.CentreRight,
Masking = true,
Size = new Vector2(10, 2),
RelativePositionAxes = Axes.Y,
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Y = (float)judgement.TimeOffset / bar_height,
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X = mirrored ? spacing : -spacing,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
}
};
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private float calculateArrowPosition(JudgementResult judgement)
{
if (judgementOffsets.Count > 5)
judgementOffsets.RemoveAt(0);
judgementOffsets.Add(judgement.TimeOffset);
double offsets = 0;
foreach (var offset in judgementOffsets)
offsets += offset;
return (float)offsets / judgementOffsets.Count;
}
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}
}