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osu-lazer/osu.Game/Skinning/LegacyManiaSkinDecoder.cs

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2020-03-30 16:18:09 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
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using System.Linq;
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using osu.Game.Beatmaps.Formats;
namespace osu.Game.Skinning
{
public class LegacyManiaSkinDecoder : LegacyDecoder<List<LegacyManiaSkinConfiguration>>
{
private const float size_scale_factor = 1.6f;
public LegacyManiaSkinDecoder()
: base(1)
{
}
private readonly List<string> pendingLines = new List<string>();
private LegacyManiaSkinConfiguration currentConfig;
protected override void OnBeginNewSection(Section section)
{
base.OnBeginNewSection(section);
// If a new section is reached with pending lines remaining, they can all be discarded as there isn't a valid configuration to parse them into.
pendingLines.Clear();
currentConfig = null;
}
protected override void ParseLine(List<LegacyManiaSkinConfiguration> output, Section section, string line)
{
line = StripComments(line);
switch (section)
{
case Section.Mania:
var pair = SplitKeyVal(line);
switch (pair.Key)
{
case "Keys":
currentConfig = new LegacyManiaSkinConfiguration(int.Parse(pair.Value, CultureInfo.InvariantCulture));
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// Silently ignore duplicate configurations.
if (output.All(c => c.Keys != currentConfig.Keys))
output.Add(currentConfig);
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// All existing lines can be flushed now that we have a valid configuration.
flushPendingLines();
break;
default:
pendingLines.Add(line);
// Hold all lines until a "Keys" item is found.
if (currentConfig != null)
flushPendingLines();
break;
}
break;
}
}
private void flushPendingLines()
{
Debug.Assert(currentConfig != null);
foreach (var line in pendingLines)
{
var pair = SplitKeyVal(line);
switch (pair.Key)
{
case "ColumnLineWidth":
parseArrayValue(pair.Value, currentConfig.ColumnLineWidth);
break;
case "ColumnSpacing":
parseArrayValue(pair.Value, currentConfig.ColumnSpacing);
break;
case "ColumnWidth":
parseArrayValue(pair.Value, currentConfig.ColumnWidth);
break;
case "HitPosition":
currentConfig.HitPosition = (480 - float.Parse(pair.Value, CultureInfo.InvariantCulture)) * size_scale_factor;
break;
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case "LightPosition":
currentConfig.LightPosition = (480 - float.Parse(pair.Value, CultureInfo.InvariantCulture)) * size_scale_factor;
break;
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case "JudgementLine":
currentConfig.ShowJudgementLine = pair.Value == "1";
break;
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}
}
}
private void parseArrayValue(string value, float[] output)
{
string[] values = value.Split(',');
for (int i = 0; i < values.Length; i++)
{
if (i >= output.Length)
break;
output[i] = float.Parse(values[i], CultureInfo.InvariantCulture) * size_scale_factor;
}
}
}
}