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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneJudgementContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Tests.Visual.Gameplay
{
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public partial class TestSceneJudgementContainer : OsuTestScene
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{
private JudgementContainer<DrawableOsuJudgement> judgementContainer = null!;
[SetUpSteps]
public void SetUp()
{
AddStep("create judgement container", () => Child = judgementContainer = new JudgementContainer<DrawableOsuJudgement>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
}
[Test]
public void TestJudgementFromSameHitObjectIsRemoved()
{
DrawableHitCircle drawableHitCircle1 = null!;
DrawableHitCircle drawableHitCircle2 = null!;
AddStep("create hit circles", () =>
{
Add(drawableHitCircle1 = new DrawableHitCircle(createHitCircle()));
Add(drawableHitCircle2 = new DrawableHitCircle(createHitCircle()));
});
int judgementCount = 0;
AddStep("judge the same hitobject twice via different drawables", () =>
{
addDrawableJudgement(drawableHitCircle1);
drawableHitCircle2.Apply(drawableHitCircle1.HitObject);
addDrawableJudgement(drawableHitCircle2);
judgementCount = judgementContainer.Count;
});
AddAssert("one judgement in container", () => judgementCount, () => Is.EqualTo(1));
}
[Test]
public void TestJudgementFromDifferentHitObjectIsNotRemoved()
{
DrawableHitCircle drawableHitCircle = null!;
AddStep("create hit circle", () => Add(drawableHitCircle = new DrawableHitCircle(createHitCircle())));
int judgementCount = 0;
AddStep("judge two hitobjects via the same drawable", () =>
{
addDrawableJudgement(drawableHitCircle);
drawableHitCircle.Apply(createHitCircle());
addDrawableJudgement(drawableHitCircle);
judgementCount = judgementContainer.Count;
});
AddAssert("two judgements in container", () => judgementCount, () => Is.EqualTo(2));
}
private void addDrawableJudgement(DrawableHitObject drawableHitObject)
{
var judgement = new DrawableOsuJudgement();
judgement.Apply(new JudgementResult(drawableHitObject.HitObject, new OsuJudgement())
{
Type = HitResult.Great,
TimeOffset = Time.Current
}, drawableHitObject);
judgementContainer.Add(judgement);
}
private HitCircle createHitCircle()
{
var circle = new HitCircle();
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return circle;
}
}
}