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osu-lazer/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK;
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using osu.Game.Beatmaps.Timing;
namespace osu.Game.Beatmaps.ControlPoints
{
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public class TimingControlPoint : ControlPoint, IEquatable<TimingControlPoint>
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{
/// <summary>
/// The time signature at this control point.
/// </summary>
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
public const double DEFAULT_BEAT_LENGTH = 1000;
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/// <summary>
/// The beat length at this control point.
/// </summary>
public virtual double BeatLength
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{
get => beatLength;
set => beatLength = MathHelper.Clamp(value, 6, 60000);
}
private double beatLength = DEFAULT_BEAT_LENGTH;
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public bool Equals(TimingControlPoint other)
=> base.Equals(other)
&& TimeSignature == other?.TimeSignature && beatLength.Equals(other.beatLength);
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}
}