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osu-lazer/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK;
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namespace osu.Game.Beatmaps.ControlPoints
{
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public class DifficultyControlPoint : ControlPoint, IEquatable<DifficultyControlPoint>
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{
/// <summary>
/// The speed multiplier at this control point.
/// </summary>
public double SpeedMultiplier
{
get => speedMultiplier;
set => speedMultiplier = MathHelper.Clamp(value, 0.1, 10);
}
private double speedMultiplier = 1;
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public bool Equals(DifficultyControlPoint other)
=> base.Equals(other)
&& SpeedMultiplier.Equals(other?.SpeedMultiplier);
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}
}