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osu-lazer/osu.Game/Audio/SampleInfo.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
using System.Collections;
using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Audio
{
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/// <summary>
/// Describes a gameplay sample.
/// </summary>
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public class SampleInfo : ISampleInfo, IEquatable<SampleInfo>
{
private readonly string[] sampleNames;
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public SampleInfo(params string[] sampleNames)
{
this.sampleNames = sampleNames;
Array.Sort(sampleNames);
}
public IEnumerable<string> LookupNames => sampleNames;
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public int Volume { get; } = 100;
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public override int GetHashCode()
{
return HashCode.Combine(
StructuralComparisons.StructuralEqualityComparer.GetHashCode(sampleNames),
Volume);
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}
public bool Equals(SampleInfo other)
=> other != null && sampleNames.SequenceEqual(other.sampleNames);
public override bool Equals(object obj)
=> obj is SampleInfo other && Equals(other);
}
}