1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-18 12:32:54 +08:00
osu-lazer/osu.Game.Modes.Taiko/Objects/Swell.cs

30 lines
1.0 KiB
C#
Raw Normal View History

2017-03-17 13:01:32 +08:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Modes.Objects.Types;
namespace osu.Game.Modes.Taiko.Objects
{
2017-03-25 19:57:49 +08:00
public class Swell : TaikoHitObject, IHasEndTime
2017-03-17 13:01:32 +08:00
{
public double EndTime { get; set; }
2017-03-17 13:01:32 +08:00
public double Duration => EndTime - StartTime;
2017-03-17 13:01:32 +08:00
/// <summary>
2017-03-25 19:57:49 +08:00
/// The number of hits required to complete the swell successfully.
2017-03-17 13:01:32 +08:00
/// </summary>
2017-03-22 00:35:39 +08:00
public int RequiredHits { get; protected set; }
2017-03-17 13:01:32 +08:00
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
double spinnerRotationRatio = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
RequiredHits = (int)Math.Max(1, Duration / 1000f * spinnerRotationRatio);
}
}
}