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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System ;
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using System.Linq ;
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using System.Threading ;
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using Microsoft.EntityFrameworkCore.Storage ;
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using osu.Framework.Platform ;
namespace osu.Game.Database
{
public class DatabaseContextFactory : IDatabaseContextFactory
{
private readonly GameHost host ;
private const string database_name = @"client" ;
private ThreadLocal < OsuDbContext > threadContexts ;
private readonly object writeLock = new object ( ) ;
private bool currentWriteDidWrite ;
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private bool currentWriteDidError ;
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private int currentWriteUsages ;
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private IDbContextTransaction currentWriteTransaction ;
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public DatabaseContextFactory ( GameHost host )
{
this . host = host ;
recycleThreadContexts ( ) ;
}
/// <summary>
/// Get a context for the current thread for read-only usage.
/// If a <see cref="DatabaseWriteUsage"/> is in progress, the existing write-safe context will be returned.
/// </summary>
public OsuDbContext Get ( ) = > threadContexts . Value ;
/// <summary>
/// Request a context for write usage. Can be consumed in a nested fashion (and will return the same underlying context).
/// This method may block if a write is already active on a different thread.
/// </summary>
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/// <param name="withTransaction">Whether to start a transaction for this write.</param>
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/// <returns>A usage containing a usable context.</returns>
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public DatabaseWriteUsage GetForWrite ( bool withTransaction = true )
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{
Monitor . Enter ( writeLock ) ;
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OsuDbContext context ;
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try
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{
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if ( currentWriteTransaction = = null & & withTransaction )
{
// this mitigates the fact that changes on tracked entities will not be rolled back with the transaction by ensuring write operations are always executed in isolated contexts.
// if this results in sub-optimal efficiency, we may need to look into removing Database-level transactions in favour of running SaveChanges where we currently commit the transaction.
if ( threadContexts . IsValueCreated )
recycleThreadContexts ( ) ;
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context = threadContexts . Value ;
currentWriteTransaction = context . Database . BeginTransaction ( ) ;
}
else
{
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// we want to try-catch the retrieval of the context because it could throw an error (in CreateContext).
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context = threadContexts . Value ;
}
}
catch ( Exception e )
{
// retrieval of a context could trigger a fatal error.
Monitor . Exit ( writeLock ) ;
throw ;
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}
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Interlocked . Increment ( ref currentWriteUsages ) ;
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return new DatabaseWriteUsage ( context , usageCompleted ) { IsTransactionLeader = currentWriteTransaction ! = null & & currentWriteUsages = = 1 } ;
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}
private void usageCompleted ( DatabaseWriteUsage usage )
{
int usages = Interlocked . Decrement ( ref currentWriteUsages ) ;
try
{
currentWriteDidWrite | = usage . PerformedWrite ;
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currentWriteDidError | = usage . Errors . Any ( ) ;
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if ( usages = = 0 )
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{
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if ( currentWriteDidError )
currentWriteTransaction ? . Rollback ( ) ;
else
currentWriteTransaction ? . Commit ( ) ;
if ( currentWriteDidWrite | | currentWriteDidError )
{
// explicitly dispose to ensure any outstanding flushes happen as soon as possible (and underlying resources are purged).
usage . Context . Dispose ( ) ;
// once all writes are complete, we want to refresh thread-specific contexts to make sure they don't have stale local caches.
recycleThreadContexts ( ) ;
}
currentWriteTransaction = null ;
currentWriteDidWrite = false ;
currentWriteDidError = false ;
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}
}
finally
{
Monitor . Exit ( writeLock ) ;
}
}
private void recycleThreadContexts ( ) = > threadContexts = new ThreadLocal < OsuDbContext > ( CreateContext ) ;
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protected virtual OsuDbContext CreateContext ( ) = > new OsuDbContext ( host . Storage . GetDatabaseConnectionString ( database_name ) )
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{
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Database = { AutoTransactionsEnabled = false }
} ;
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public void ResetDatabase ( )
{
lock ( writeLock )
{
recycleThreadContexts ( ) ;
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GC . Collect ( ) ;
GC . WaitForPendingFinalizers ( ) ;
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host . Storage . DeleteDatabase ( database_name ) ;
}
}
}
}