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osu-lazer/osu.Game/Graphics/UserInterface/FocusedTextBox.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
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using OpenTK.Input;
using osu.Framework.Allocation;
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using osu.Framework.Input;
using System;
using System.Linq;
namespace osu.Game.Graphics.UserInterface
{
public class FocusedTextBox : OsuTextBox
{
protected override Color4 BackgroundUnfocused => new Color4(10, 10, 10, 255);
protected override Color4 BackgroundFocused => new Color4(10, 10, 10, 255);
public Action Exit;
private bool focus;
public bool HoldFocus
{
get { return focus; }
set
{
focus = value;
if (!focus && HasFocus)
inputManager.ChangeFocus(null);
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}
}
private InputManager inputManager;
[BackgroundDependencyLoader]
private void load(UserInputManager inputManager)
{
this.inputManager = inputManager;
}
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protected override void OnFocus(InputState state)
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{
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base.OnFocus(state);
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BorderThickness = 0;
}
protected override void OnFocusLost(InputState state)
{
if (state.Keyboard.Keys.Any(key => key == Key.Escape))
{
if (Text.Length > 0)
Text = string.Empty;
else
Exit?.Invoke();
}
base.OnFocusLost(state);
}
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public override bool RequestsFocus => HoldFocus;
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}
}