2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-12-17 13:45:06 +08:00
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Configuration;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Online.Multiplayer
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{
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public class PlaylistItem
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{
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[JsonProperty("id")]
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public int ID { get; set; }
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[JsonProperty("beatmap_id")]
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public int BeatmapID { get; set; }
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[JsonProperty("ruleset_id")]
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public int RulesetID { get; set; }
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[JsonIgnore]
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public BeatmapInfo Beatmap
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{
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get => beatmap;
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set
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{
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beatmap = value;
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BeatmapID = value?.OnlineBeatmapID ?? 0;
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}
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}
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[JsonIgnore]
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public RulesetInfo Ruleset { get; set; }
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[JsonIgnore]
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2019-01-07 17:50:27 +08:00
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public readonly BindableList<Mod> AllowedMods = new BindableList<Mod>();
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2018-12-17 13:45:06 +08:00
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[JsonIgnore]
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2019-01-07 17:50:27 +08:00
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public readonly BindableList<Mod> RequiredMods = new BindableList<Mod>();
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2018-12-17 13:45:06 +08:00
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[JsonProperty("beatmap")]
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private APIBeatmap apiBeatmap { get; set; }
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[JsonProperty("allowed_mods")]
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private APIMod[] allowedMods
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{
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get => AllowedMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
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set => _allowedMods = value;
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}
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[JsonProperty("required_mods")]
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private APIMod[] requiredMods
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{
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get => RequiredMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
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set => _requiredMods = value;
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}
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private BeatmapInfo beatmap;
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private APIMod[] _allowedMods;
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private APIMod[] _requiredMods;
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public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
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{
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// If we don't have an api beatmap, the request occurred as a result of room creation, so we can query the local beatmap instead
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2018-12-26 21:14:49 +08:00
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// Todo: Is this a bug? Room creation only returns the beatmap ID
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2018-12-17 13:45:06 +08:00
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Beatmap = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
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Ruleset = rulesets.GetRuleset(RulesetID);
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if (_allowedMods != null)
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{
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AllowedMods.Clear();
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AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _allowedMods.Any(m => m.Acronym == mod.Acronym)));
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_allowedMods = null;
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}
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if (_requiredMods != null)
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{
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RequiredMods.Clear();
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RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _requiredMods.Any(m => m.Acronym == mod.Acronym)));
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_requiredMods = null;
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}
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}
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public bool ShouldSerializeID() => false;
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public bool ShouldSerializeapiBeatmap() => false;
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}
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}
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