2021-04-05 10:41:40 +08:00
|
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
|
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using osu.Framework.Input.StateChanges;
|
|
|
|
|
using osu.Game.Replays;
|
|
|
|
|
using osu.Game.Rulesets.Replays;
|
|
|
|
|
|
|
|
|
|
namespace osu.Game.Rulesets.Pippidon.Replays
|
|
|
|
|
{
|
|
|
|
|
public class PippidonFramedReplayInputHandler : FramedReplayInputHandler<PippidonReplayFrame>
|
|
|
|
|
{
|
|
|
|
|
public PippidonFramedReplayInputHandler(Replay replay)
|
|
|
|
|
: base(replay)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override bool IsImportant(PippidonReplayFrame frame) => frame.Actions.Any();
|
|
|
|
|
|
2022-01-31 17:37:51 +08:00
|
|
|
|
protected override void CollectReplayInputs(List<IInput> inputs)
|
2021-04-05 10:41:40 +08:00
|
|
|
|
{
|
|
|
|
|
inputs.Add(new ReplayState<PippidonAction>
|
|
|
|
|
{
|
|
|
|
|
PressedActions = CurrentFrame?.Actions ?? new List<PippidonAction>(),
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|