2021-06-24 18:13:50 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Screens.OnlinePlay;
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2021-06-25 17:02:53 +08:00
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using osu.Game.Screens.OnlinePlay.Components;
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2021-06-24 18:13:50 +08:00
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.OnlinePlay
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{
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2021-06-25 17:02:53 +08:00
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/// <summary>
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/// A very simple <see cref="RoomManager"/> for use in online-play test scenes.
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/// </summary>
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2021-06-25 12:02:19 +08:00
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public class BasicTestRoomManager : IRoomManager
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{
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public event Action RoomsUpdated
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{
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add { }
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remove { }
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}
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public readonly BindableList<Room> Rooms = new BindableList<Room>();
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public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
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IBindableList<Room> IRoomManager.Rooms => Rooms;
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public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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room.RoomID.Value ??= Rooms.Select(r => r.RoomID.Value).Where(id => id != null).Select(id => id.Value).DefaultIfEmpty().Max() + 1;
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Rooms.Add(room);
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onSuccess?.Invoke(room);
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}
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public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => onSuccess?.Invoke(room);
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public void PartRoom()
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{
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}
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public void AddRooms(int count, RulesetInfo ruleset = null)
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{
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for (int i = 0; i < count; i++)
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{
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var room = new Room
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{
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RoomID = { Value = i },
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Name = { Value = $"Room {i}" },
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Host = { Value = new User { Username = "Host" } },
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EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
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Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal }
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};
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if (ruleset != null)
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{
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room.Playlist.Add(new PlaylistItem
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{
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Ruleset = { Value = ruleset },
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Beatmap =
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{
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Value = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata()
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}
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}
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});
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}
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CreateRoom(room);
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}
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}
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}
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}
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