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osu-lazer/osu.Game/Screens/Play/PlayerLoader.cs

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C#
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Menu;
using OpenTK;
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using osu.Framework.Localisation;
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namespace osu.Game.Screens.Play
{
public class PlayerLoader : OsuScreen
{
private Player player;
private readonly OsuLogo logo;
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private BeatmapMetadataDisplay info;
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private bool showOverlays = true;
internal override bool ShowOverlays => showOverlays;
internal override bool AllowRulesetChange => false;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
public PlayerLoader(Player player)
{
this.player = player;
player.RestartRequested = () => {
showOverlays = false;
ValidForResume = true;
};
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Children = new Drawable[]
{
logo = new OsuLogo
{
Scale = new Vector2(0.15f),
Interactive = false,
},
};
}
[BackgroundDependencyLoader]
private void load()
{
Add(info = new BeatmapMetadataDisplay(Beatmap)
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
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LoadComponentAsync(player);
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}
protected override void OnResuming(Screen last)
{
base.OnResuming(last);
contentIn();
//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
LoadComponentAsync(player = new Player
{
RestartCount = player.RestartCount + 1,
RestartRequested = player.RestartRequested,
Beatmap = player.Beatmap,
});
Delay(400);
Schedule(pushWhenLoaded);
}
private void contentIn()
{
Content.ScaleTo(1, 650, EasingTypes.OutQuint);
Content.FadeInFromZero(400);
}
private void contentOut()
{
Content.ScaleTo(0.7f, 300, EasingTypes.InQuint);
Content.FadeOut(250);
}
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protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Background.FadeTo(0.4f, 250);
Content.ScaleTo(0.7f);
contentIn();
Delay(500, true);
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logo.MoveToOffset(new Vector2(0, -180), 500, EasingTypes.InOutExpo);
Delay(250, true);
info.FadeIn(500);
Delay(1400, true);
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Schedule(pushWhenLoaded);
}
private void pushWhenLoaded()
{
if (!player.IsLoaded)
Schedule(pushWhenLoaded);
contentOut();
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Delay(250);
Schedule(() =>
{
if (!IsCurrentScreen) return;
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if (!Push(player))
Exit();
else
{
//By default, we want to load the player and never be returned to.
//Note that this may change if the player we load requested a re-run.
ValidForResume = false;
}
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});
}
protected override bool OnExiting(Screen next)
{
Content.ScaleTo(0.7f, 150, EasingTypes.InQuint);
FadeOut(150);
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return base.OnExiting(next);
}
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private class BeatmapMetadataDisplay : Container
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{
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private class MetadataLine : Container
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{
public MetadataLine(string left, string right)
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
Margin = new MarginPadding { Right = 5 },
Colour = OsuColour.Gray(0.5f),
Text = left,
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
Margin = new MarginPadding { Left = 5 },
Text = string.IsNullOrEmpty(right) ? @"-" : right,
}
};
}
}
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private readonly WorkingBeatmap beatmap;
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public BeatmapMetadataDisplay(WorkingBeatmap beatmap)
{
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this.beatmap = beatmap;
}
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation)
{
var metadata = beatmap?.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
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AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
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new FillFlowContainer
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{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
{
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new OsuSpriteText
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{
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Current = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title),
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TextSize = 36,
Font = @"Exo2.0-MediumItalic",
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
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new OsuSpriteText
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{
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Current = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist),
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TextSize = 26,
Font = @"Exo2.0-MediumItalic",
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new Container
{
Size = new Vector2(300, 60),
Margin = new MarginPadding(10),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
CornerRadius = 10,
Masking = true,
Children = new[]
{
new Sprite
{
Texture = beatmap?.Background,
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Origin = Anchor.Centre,
Anchor = Anchor.Centre,
FillMode = FillMode.Fill,
},
}
},
new OsuSpriteText
{
Text = beatmap?.BeatmapInfo?.Version,
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TextSize = 26,
Font = @"Exo2.0-MediumItalic",
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Margin = new MarginPadding
{
Bottom = 40
},
},
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new MetadataLine("Source", metadata.Source)
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{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new MetadataLine("Composer", string.Empty)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
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new MetadataLine("Mapper", metadata.Author)
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{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
},
}
};
}
}
}
}