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osu-lazer/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs

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C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
public abstract class ManiaModPlayfieldCover : ModHidden, IApplicableToDrawableRuleset<ManiaHitObject>
{
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight<ManiaHitObject>) };
/// <summary>
/// The direction in which the cover should expand.
/// </summary>
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protected abstract CoverExpandDirection ExpandDirection { get; }
public virtual void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
{
ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield;
foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
{
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
Container hocParent = (Container)hoc.Parent;
hocParent.Remove(hoc);
hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>
{
c.RelativeSizeAxes = Axes.Both;
c.Direction = ExpandDirection;
c.Coverage = 0.5f;
}));
}
}
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
}
}
}