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osu-lazer/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaSelectionHandler.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public partial class TestSceneManiaSelectionHandler : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestHorizontalFlipOverSelection()
{
ManiaHitObject first = null!, second = null!, third = null!;
AddStep("create objects", () =>
{
EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 });
EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 });
EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 });
});
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("flip horizontally over selection", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<SelectionBoxButton>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("first object stayed in place", () => first.Column, () => Is.EqualTo(2));
AddAssert("second object flipped", () => second.Column, () => Is.EqualTo(3));
AddAssert("third object flipped", () => third.Column, () => Is.EqualTo(1));
}
[Test]
public void TestHorizontalFlipOverPlayfield()
{
ManiaHitObject first = null!, second = null!, third = null!;
AddStep("create objects", () =>
{
EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 });
EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 });
EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 });
});
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("flip horizontally", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.H);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("first object flipped", () => first.Column, () => Is.EqualTo(1));
AddAssert("second object flipped", () => second.Column, () => Is.EqualTo(2));
AddAssert("third object flipped", () => third.Column, () => Is.EqualTo(0));
}
[Test]
public void TestVerticalFlip()
{
ManiaHitObject first = null!, second = null!, third = null!;
AddStep("create objects", () =>
{
EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 });
EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 });
EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 });
});
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("flip vertically", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.J);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("first object flipped", () => first.StartTime, () => Is.EqualTo(2250));
AddAssert("second object flipped", () => second.StartTime, () => Is.EqualTo(250));
AddAssert("third object flipped", () => third.StartTime, () => Is.EqualTo(1250));
}
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[Test]
public void TestOffScreenObjectsRemainSelectedOnColumnChange()
{
AddStep("create objects", () =>
{
for (int i = 0; i < 20; ++i)
EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = 0 });
});
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("start drag", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Column>().First());
InputManager.PressButton(MouseButton.Left);
});
AddStep("end drag", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Last());
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("all objects in last column", () => EditorBeatmap.HitObjects.All(ho => ((ManiaHitObject)ho).Column == 3));
AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects));
}
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}
}