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osu-lazer/osu.Game/Modes/UI/StandardHudOverlay.cs

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2.1 KiB
C#
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2017-03-22 20:38:40 +08:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play;
namespace osu.Game.Modes.UI
{
public class StandardHudOverlay : HudOverlay
{
protected override PercentageCounter CreateAccuracyCounter() => new PercentageCounter
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, 65),
TextSize = 20,
Margin = new MarginPadding { Right = 5 },
};
protected override ComboCounter CreateComboCounter() => new StandardComboCounter
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
};
protected override HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
{
Size = new Vector2(1, 5),
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Top = 20 }
};
protected override KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection
{
IsCounting = true,
FadeTime = 50,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(10),
};
protected override ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextSize = 40,
Position = new Vector2(0, 30),
Margin = new MarginPadding { Right = 5 },
};
protected override SongProgress CreateProgress() => new SongProgress()
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
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Depth = -2, //make it on top of the pause overlay
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};
}
}