mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 15:12:57 +08:00
29 lines
1.0 KiB
C#
29 lines
1.0 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using osu.Framework.Testing;
|
||
|
using osu.Game.Tests.Visual;
|
||
|
|
||
|
namespace osu.Game.Tournament.Tests
|
||
|
{
|
||
|
public abstract class TournamentTestScene : OsuTestScene
|
||
|
{
|
||
|
protected override ITestSceneTestRunner CreateRunner() => new TournamentTestSceneTestRunner();
|
||
|
|
||
|
public class TournamentTestSceneTestRunner : TournamentGameBase, ITestSceneTestRunner
|
||
|
{
|
||
|
private TestSceneTestRunner.TestRunner runner;
|
||
|
|
||
|
protected override void LoadAsyncComplete()
|
||
|
{
|
||
|
// this has to be run here rather than LoadComplete because
|
||
|
// TestScene.cs is checking the IsLoaded state (on another thread) and expects
|
||
|
// the runner to be loaded at that point.
|
||
|
Add(runner = new TestSceneTestRunner.TestRunner());
|
||
|
}
|
||
|
|
||
|
public void RunTestBlocking(TestScene test) => runner.RunTestBlocking(test);
|
||
|
}
|
||
|
}
|
||
|
}
|