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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchFooter.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
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public class MultiplayerMatchFooter : CompositeDrawable
{
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private const float ready_button_width = 600;
private const float spectate_button_width = 200;
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public Action OnReadyClick
{
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set => readyButton.OnReadyClick = value;
}
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public Action OnSpectateClick
{
set => spectateButton.OnSpectateClick = value;
}
private readonly MultiplayerReadyButton readyButton;
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private readonly MultiplayerSpectateButton spectateButton;
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public MultiplayerMatchFooter()
{
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RelativeSizeAxes = Axes.Both;
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InternalChild = new GridContainer
{
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RelativeSizeAxes = Axes.Both,
Content = new[]
{
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new Drawable[]
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{
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null,
spectateButton = new MultiplayerSpectateButton
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{
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RelativeSizeAxes = Axes.Both,
},
null,
readyButton = new MultiplayerReadyButton
{
RelativeSizeAxes = Axes.Both,
},
null
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}
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},
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(maxSize: spectate_button_width),
new Dimension(GridSizeMode.Absolute, 10),
new Dimension(maxSize: ready_button_width),
new Dimension()
}
};
}
}
}