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https://github.com/ppy/osu.git
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91 lines
3.0 KiB
C#
91 lines
3.0 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Input.Events;
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using osu.Game.Screens.Edit;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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{
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public class SelectionEditablePath : EditablePath
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{
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// To handle when the editor is scrolled while dragging.
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private Vector2 dragStartPosition;
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[Resolved(CanBeNull = true)]
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[CanBeNull]
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private IEditorChangeHandler changeHandler { get; set; }
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public SelectionEditablePath(Func<float, double> positionToDistance)
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: base(positionToDistance)
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{
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => InternalChildren.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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int index = getMouseTargetVertex(e.ScreenSpaceMouseDownPosition);
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if (index == -1)
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return false;
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if (e.ControlPressed)
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VertexStates[index].IsSelected = !VertexStates[index].IsSelected;
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else if (!VertexStates[index].IsSelected)
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selectOnly(index);
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// Don't inhabit right click, to show the context menu
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return e.Button != MouseButton.Right;
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}
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (e.Button != MouseButton.Left || getMouseTargetVertex(e.ScreenSpaceMouseDownPosition) == -1) return false;
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dragStartPosition = ToRelativePosition(e.ScreenSpaceMouseDownPosition);
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for (int i = 0; i < VertexCount; i++)
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VertexStates[i].VertexBeforeChange = Vertices[i];
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changeHandler?.BeginChange();
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return true;
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}
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protected override void OnDrag(DragEvent e)
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{
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Vector2 mousePosition = ToLocalSpace(e.ScreenSpaceMousePosition) - new Vector2(0, DrawHeight);
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double distanceDelta = PositionToDistance(mousePosition.Y) - PositionToDistance(dragStartPosition.Y);
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float xDelta = mousePosition.X - dragStartPosition.X;
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MoveSelectedVertices(distanceDelta, xDelta);
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}
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protected override void OnDragEnd(DragEndEvent e)
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{
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changeHandler?.EndChange();
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}
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private int getMouseTargetVertex(Vector2 screenSpacePosition)
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{
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for (int i = InternalChildren.Count - 1; i >= 0; i--)
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{
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if (i < VertexCount && InternalChildren[i].ReceivePositionalInputAt(screenSpacePosition))
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return i;
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}
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return -1;
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}
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private void selectOnly(int index)
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{
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for (int i = 0; i < VertexCount; i++)
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VertexStates[i].IsSelected = i == index;
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}
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}
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}
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