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osu-lazer/osu.Game/Beatmaps/IBeatmapInfo.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Database;
using osu.Game.Rulesets;
#nullable enable
namespace osu.Game.Beatmaps
{
/// <summary>
/// A single beatmap difficulty.
/// </summary>
public interface IBeatmapInfo : IHasOnlineID
{
/// <summary>
/// The user-specified name given to this beatmap.
/// </summary>
string DifficultyName { get; }
/// <summary>
/// The metadata representing this beatmap. May be shared between multiple beatmaps.
/// </summary>
IBeatmapMetadataInfo Metadata { get; }
/// <summary>
/// The difficulty settings for this beatmap.
/// </summary>
IBeatmapDifficultyInfo Difficulty { get; }
/// <summary>
/// The playable length in milliseconds of this beatmap.
/// </summary>
double Length { get; }
/// <summary>
/// The most common BPM of this beatmap.
/// </summary>
double BPM { get; }
/// <summary>
/// The SHA-256 hash representing this beatmap's contents.
/// </summary>
string Hash { get; }
/// <summary>
/// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.).
/// </summary>
string MD5Hash { get; }
/// <summary>
/// The ruleset this beatmap was made for.
/// </summary>
IRulesetInfo Ruleset { get; }
/// <summary>
/// The basic star rating for this beatmap (with no mods applied).
/// </summary>
double StarRating { get; }
string DisplayTitle => $"{Metadata} {versionString}".Trim();
RomanisableString DisplayTitleRomanisable
{
get
{
var metadata = Metadata.DisplayTitleRomanisable;
return new RomanisableString($"{metadata.GetPreferred(true)} {versionString}".Trim(), $"{metadata.GetPreferred(false)} {versionString}".Trim());
}
}
private string versionString => string.IsNullOrEmpty(DifficultyName) ? string.Empty : $"[{DifficultyName}]";
}
}