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osu-lazer/osu.Game/VolumeControl.cs

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2.0 KiB
C#
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using osu.Framework;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK;
namespace osu.Game
{
internal class VolumeControl : Container
{
private FlowContainer volumeMetersContainer;
private VolumeMeter volumeMeterMaster;
public BindableDouble VolumeGlobal { get; set; }
public BindableDouble VolumeSample { get; set; }
public BindableDouble VolumeTrack { get; set; }
public VolumeControl()
{
RelativeSizeAxes = Axes.Both;
}
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public override void Load(BaseGame game)
{
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base.Load(game);
Children = new Drawable[]
{
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volumeMetersContainer = new FlowContainer
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Position = new Vector2(10, 30),
Spacing = new Vector2(15,0),
Alpha = 0,
Children = new Drawable[]
{
volumeMeterMaster = new VolumeMeter("Master", VolumeGlobal),
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new VolumeMeter("Effects", VolumeSample),
new VolumeMeter("Music", VolumeTrack)
}
}
};
}
protected override bool OnWheelDown(InputState state)
{
appear();
volumeMeterMaster.TriggerWheelDown(state);
return true;
}
protected override bool OnWheelUp(InputState state)
{
appear();
volumeMeterMaster.TriggerWheelUp(state);
return true;
}
private void appear()
{
volumeMetersContainer.ClearTransformations();
volumeMetersContainer.FadeIn(100);
volumeMetersContainer.Delay(1000);
volumeMetersContainer.FadeOut(100);
}
}
}