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osu-lazer/osu.Game/Overlays/Settings/Sections/Debug/GCSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Runtime;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
using osu.Framework.Graphics;
namespace osu.Game.Overlays.Settings.Sections.Debug
{
public class GCSettings : SettingsSubsection
{
protected override string Header => "Garbage Collector";
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private readonly Bindable<LatencyMode> latencyMode = new Bindable<LatencyMode>();
private Bindable<GCLatencyMode> configLatencyMode;
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[BackgroundDependencyLoader]
private void load(FrameworkDebugConfigManager config)
{
Children = new Drawable[]
{
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new SettingsEnumDropdown<LatencyMode>
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{
LabelText = "Active mode",
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Bindable = latencyMode
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},
new SettingsButton
{
Text = "Force garbage collection",
Action = GC.Collect
},
};
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configLatencyMode = config.GetBindable<GCLatencyMode>(DebugSetting.ActiveGCMode);
configLatencyMode.BindValueChanged(mode => latencyMode.Value = (LatencyMode)mode.NewValue, true);
latencyMode.BindValueChanged(mode => configLatencyMode.Value = (GCLatencyMode)mode.NewValue);
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}
private enum LatencyMode
{
Batch = GCLatencyMode.Batch,
Interactive = GCLatencyMode.Interactive,
LowLatency = GCLatencyMode.LowLatency,
SustainedLowLatency = GCLatencyMode.SustainedLowLatency
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}
}
}