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osu-lazer/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Notifications;
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using osu.Game.Resources.Localisation.Web;
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using osuTK;
using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
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namespace osu.Game.Overlays.BeatmapSet.Buttons
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{
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public class FavouriteButton : HeaderButton, IHasTooltip
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{
public readonly Bindable<APIBeatmapSet> BeatmapSet = new Bindable<APIBeatmapSet>();
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private readonly BindableBool favourited = new BindableBool();
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private PostBeatmapFavouriteRequest request;
private LoadingLayer loading;
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private readonly IBindable<APIUser> localUser = new Bindable<APIUser>();
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public LocalisableString TooltipText
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{
get
{
if (!Enabled.Value) return string.Empty;
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return favourited.Value ? BeatmapsetsStrings.ShowDetailsUnfavourite : BeatmapsetsStrings.ShowDetailsFavourite;
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}
}
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[BackgroundDependencyLoader(true)]
private void load(IAPIProvider api, INotificationOverlay notifications)
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{
SpriteIcon icon;
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AddRange(new Drawable[]
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{
icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Icon = FontAwesome.Regular.Heart,
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Size = new Vector2(18),
Shadow = false,
},
loading = new LoadingLayer(true, false),
});
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Action = () =>
{
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// guaranteed by disabled state above.
Debug.Assert(BeatmapSet.Value.OnlineID > 0);
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loading.Show();
request?.Cancel();
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request = new PostBeatmapFavouriteRequest(BeatmapSet.Value.OnlineID, favourited.Value ? BeatmapFavouriteAction.UnFavourite : BeatmapFavouriteAction.Favourite);
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request.Success += () =>
{
favourited.Toggle();
loading.Hide();
};
request.Failure += e =>
{
notifications?.Post(new SimpleNotification
{
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Text = e.Message,
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Icon = FontAwesome.Solid.Times,
});
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loading.Hide();
};
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api.Queue(request);
};
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favourited.ValueChanged += favourited => icon.Icon = favourited.NewValue ? FontAwesome.Solid.Heart : FontAwesome.Regular.Heart;
localUser.BindTo(api.LocalUser);
localUser.BindValueChanged(_ => updateEnabled());
// must be run after setting the Action to ensure correct enabled state (setting an Action forces a button to be enabled).
BeatmapSet.BindValueChanged(setInfo =>
{
updateEnabled();
favourited.Value = setInfo.NewValue?.HasFavourited ?? false;
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}, true);
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}
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private void updateEnabled() => Enabled.Value = !(localUser.Value is GuestUser) && BeatmapSet.Value?.OnlineID > 0;
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protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
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Width = DrawHeight;
}
}
}