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osu-lazer/osu.Game.Rulesets.Taiko/Edit/TaikoBlueprintContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
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using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
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namespace osu.Game.Rulesets.Taiko.Edit
{
public partial class TaikoBlueprintContainer : ComposeBlueprintContainer
{
public new TaikoHitObjectComposer Composer => (TaikoHitObjectComposer)base.Composer;
public TaikoBlueprintContainer(TaikoHitObjectComposer composer)
: base(composer)
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{
}
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new TaikoSelectionHandler();
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public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) =>
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new TaikoSelectionBlueprint(hitObject);
protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
{
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
// The final movement position, relative to movementBlueprintOriginalPosition.
Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
// Retrieve a snapped position.
var result = Composer.FindSnappedPositionAndTime(movePosition);
var referenceBlueprint = blueprints.First().blueprint;
bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
if (moved)
ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
return moved;
}
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}
}