// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

#nullable disable

using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;

namespace osu.Game.Rulesets.Osu.Tests
{
    public partial class TestSceneSliderApplication : OsuTestScene
    {
        [Resolved]
        private SkinManager skinManager { get; set; }

        [Test]
        public void TestApplyNewSlider()
        {
            DrawableSlider dho = null;

            AddStep("create slider", () => Child = dho = new DrawableSlider(prepareObject(new Slider
            {
                Position = new Vector2(256, 192),
                IndexInCurrentCombo = 0,
                StartTime = Time.Current,
                Path = new SliderPath(PathType.Linear, new[]
                {
                    Vector2.Zero,
                    new Vector2(150, 100),
                    new Vector2(300, 0),
                })
            })));

            AddWaitStep("wait for progression", 1);

            AddStep("apply new slider", () => dho.Apply(prepareObject(new Slider
            {
                Position = new Vector2(256, 192),
                ComboIndex = 1,
                StartTime = dho.HitObject.StartTime,
                Path = new SliderPath(PathType.Bezier, new[]
                {
                    Vector2.Zero,
                    new Vector2(150, 100),
                    new Vector2(300, 0),
                }),
                RepeatCount = 1
            })));
        }

        [Test]
        public void TestBallTintChangedOnAccentChange()
        {
            DrawableSlider dho = null;

            AddStep("create slider", () =>
            {
                var skin = skinManager.GetSkin(DefaultLegacySkin.CreateInfo());
                var provider = Ruleset.Value.CreateInstance().CreateSkinTransformer(skin, Beatmap.Value.Beatmap);

                Child = new SkinProvidingContainer(provider)
                {
                    RelativeSizeAxes = Axes.Both,
                    Child = dho = new DrawableSlider(prepareObject(new Slider
                    {
                        Position = new Vector2(256, 192),
                        IndexInCurrentCombo = 0,
                        StartTime = Time.Current,
                        Path = new SliderPath(PathType.Linear, new[]
                        {
                            Vector2.Zero,
                            new Vector2(150, 100),
                            new Vector2(300, 0),
                        })
                    }))
                };
            });

            AddStep("set accent white", () => dho.AccentColour.Value = Color4.White);
            AddAssert("ball is white", () => dho.ChildrenOfType<LegacySliderBall>().Single().BallColour == Color4.White);

            AddStep("set accent red", () => dho.AccentColour.Value = Color4.Red);
            AddAssert("ball is red", () => dho.ChildrenOfType<LegacySliderBall>().Single().BallColour == Color4.Red);
        }

        private Slider prepareObject(Slider slider)
        {
            slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
            return slider;
        }
    }
}
