// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;

namespace osu.Game.Rulesets.Mania.Objects
{
    public class TailNote : Note
    {
        /// <summary>
        /// Lenience of release hit windows. This is to make cases where the hold note release
        /// is timed alongside presses of other hit objects less awkward.
        /// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
        /// </summary>
        public const double RELEASE_WINDOW_LENIENCE = 1.5;

        public override Judgement CreateJudgement() => new ManiaJudgement();

        public override double MaximumJudgementOffset => base.MaximumJudgementOffset * RELEASE_WINDOW_LENIENCE;
    }
}
