// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using Newtonsoft.Json;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.IO;

namespace osu.Game.Skinning
{
    public abstract class Skin : IDisposable, ISkin
    {
        /// <summary>
        /// A texture store which can be used to perform user file lookups for this skin.
        /// </summary>
        protected TextureStore? Textures { get; }

        /// <summary>
        /// A sample store which can be used to perform user file lookups for this skin.
        /// </summary>
        protected ISampleStore? Samples { get; }

        public readonly Live<SkinInfo> SkinInfo;

        public SkinConfiguration Configuration { get; set; }

        public IDictionary<SkinComponentsContainerLookup.TargetArea, SkinLayoutInfo> LayoutInfos => layoutInfos;

        private readonly Dictionary<SkinComponentsContainerLookup.TargetArea, SkinLayoutInfo> layoutInfos =
            new Dictionary<SkinComponentsContainerLookup.TargetArea, SkinLayoutInfo>();

        public abstract ISample? GetSample(ISampleInfo sampleInfo);

        public Texture? GetTexture(string componentName) => GetTexture(componentName, default, default);

        public abstract Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);

        public abstract IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
            where TLookup : notnull
            where TValue : notnull;

        private readonly RealmBackedResourceStore<SkinInfo>? realmBackedStorage;

        /// <summary>
        /// Construct a new skin.
        /// </summary>
        /// <param name="skin">The skin's metadata. Usually a live realm object.</param>
        /// <param name="resources">Access to game-wide resources.</param>
        /// <param name="storage">An optional store which will *replace* all file lookups that are usually sourced from <paramref name="skin"/>.</param>
        /// <param name="configurationFilename">An optional filename to read the skin configuration from. If not provided, the configuration will be retrieved from the storage using "skin.ini".</param>
        protected Skin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage = null, string configurationFilename = @"skin.ini")
        {
            if (resources != null)
            {
                SkinInfo = skin.ToLive(resources.RealmAccess);

                storage ??= realmBackedStorage = new RealmBackedResourceStore<SkinInfo>(SkinInfo, resources.Files, resources.RealmAccess);

                var samples = resources.AudioManager?.GetSampleStore(storage);

                if (samples != null)
                {
                    samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;

                    // osu-stable performs audio lookups in order of wav -> mp3 -> ogg.
                    // The GetSampleStore() call above internally adds wav and mp3, so ogg is added at the end to ensure expected ordering.
                    samples.AddExtension(@"ogg");
                }

                Samples = samples;
                Textures = new TextureStore(resources.Renderer, new MaxDimensionLimitedTextureLoaderStore(resources.CreateTextureLoaderStore(storage)));
            }
            else
            {
                // Generally only used for tests.
                SkinInfo = skin.ToLiveUnmanaged();
            }

            var configurationStream = storage?.GetStream(configurationFilename);

            if (configurationStream != null)
            {
                // stream will be closed after use by LineBufferedReader.
                ParseConfigurationStream(configurationStream);
                Debug.Assert(Configuration != null);
            }
            else
                Configuration = new SkinConfiguration();

            // skininfo files may be null for default skin.
            foreach (SkinComponentsContainerLookup.TargetArea skinnableTarget in Enum.GetValues<SkinComponentsContainerLookup.TargetArea>())
            {
                string filename = $"{skinnableTarget}.json";

                byte[]? bytes = storage?.Get(filename);

                if (bytes == null)
                    continue;

                try
                {
                    string jsonContent = Encoding.UTF8.GetString(bytes);

                    SkinLayoutInfo? layoutInfo = null;

                    try
                    {
                        // First attempt to deserialise using the new SkinLayoutInfo format
                        layoutInfo = JsonConvert.DeserializeObject<SkinLayoutInfo>(jsonContent);
                    }
                    catch
                    {
                    }

                    // Of note, the migration code below runs on read of skins, but there's nothing to
                    // force a rewrite after migration. Let's not remove these migration rules until we
                    // have something in place to ensure we don't end up breaking skins of users that haven't
                    // manually saved their skin since a change was implemented.

                    // If deserialisation using SkinLayoutInfo fails, attempt to deserialise using the old naked list.
                    if (layoutInfo == null)
                    {
                        // handle namespace changes...
                        jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.SongProgress", @"osu.Game.Screens.Play.HUD.DefaultSongProgress");
                        jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.LegacyComboCounter", @"osu.Game.Skinning.LegacyComboCounter");

                        var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SerialisedDrawableInfo>>(jsonContent);

                        if (deserializedContent == null)
                            continue;

                        layoutInfo = new SkinLayoutInfo();
                        layoutInfo.Update(null, deserializedContent.ToArray());

                        Logger.Log($"Ferrying {deserializedContent.Count()} components in {skinnableTarget} to global section of new {nameof(SkinLayoutInfo)} format");
                    }

                    LayoutInfos[skinnableTarget] = layoutInfo;
                }
                catch (Exception ex)
                {
                    Logger.Error(ex, "Failed to load skin configuration.");
                }
            }
        }

        protected virtual void ParseConfigurationStream(Stream stream)
        {
            using (LineBufferedReader reader = new LineBufferedReader(stream, true))
                Configuration = new LegacySkinDecoder().Decode(reader);
        }

        /// <summary>
        /// Remove all stored customisations for the provided target.
        /// </summary>
        /// <param name="targetContainer">The target container to reset.</param>
        public void ResetDrawableTarget(SkinComponentsContainer targetContainer)
        {
            LayoutInfos.Remove(targetContainer.Lookup.Target);
        }

        /// <summary>
        /// Update serialised information for the provided target.
        /// </summary>
        /// <param name="targetContainer">The target container to serialise to this skin.</param>
        public void UpdateDrawableTarget(SkinComponentsContainer targetContainer)
        {
            if (!LayoutInfos.TryGetValue(targetContainer.Lookup.Target, out var layoutInfo))
                layoutInfos[targetContainer.Lookup.Target] = layoutInfo = new SkinLayoutInfo();

            layoutInfo.Update(targetContainer.Lookup.Ruleset, ((ISerialisableDrawableContainer)targetContainer).CreateSerialisedInfo().ToArray());
        }

        public virtual Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
        {
            switch (lookup)
            {
                // This fallback is important for user skins which use SkinnableSprites.
                case SkinnableSprite.SpriteComponentLookup sprite:
                    return this.GetAnimation(sprite.LookupName, false, false);

                case SkinComponentsContainerLookup containerLookup:

                    // It is important to return null if the user has not configured this yet.
                    // This allows skin transformers the opportunity to provide default components.
                    if (!LayoutInfos.TryGetValue(containerLookup.Target, out var layoutInfo)) return null;
                    if (!layoutInfo.TryGetDrawableInfo(containerLookup.Ruleset, out var drawableInfos)) return null;

                    return new Container
                    {
                        RelativeSizeAxes = Axes.Both,
                        ChildrenEnumerable = drawableInfos.Select(i => i.CreateInstance())
                    };
            }

            return null;
        }

        #region Disposal

        ~Skin()
        {
            // required to potentially clean up sample store from audio hierarchy.
            Dispose(false);
        }

        public void Dispose()
        {
            Dispose(true);
            GC.SuppressFinalize(this);
        }

        private bool isDisposed;

        protected virtual void Dispose(bool isDisposing)
        {
            if (isDisposed)
                return;

            isDisposed = true;

            Textures?.Dispose();
            Samples?.Dispose();

            realmBackedStorage?.Dispose();
        }

        #endregion
    }
}
