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# Basic tutorial 13: Playback speed
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{{ ALERT_PY.md }}
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{{ ALERT_JS.md }}
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## Goal
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Fast-forward, reverse-playback and slow-motion are all techniques
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collectively known as *trick modes* and they all have in common that
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modify the normal playback rate. This tutorial shows how to achieve
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these effects and adds frame-stepping into the deal. In particular, it
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shows:
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- How to change the playback rate, faster and slower than normal,
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forward and backwards.
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- How to advance a video frame-by-frame
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## Introduction
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Fast-forward is the technique that plays a media at a speed higher than
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its normal (intended) speed; whereas slow-motion uses a speed lower than
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the intended one. Reverse playback does the same thing but backwards,
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from the end of the stream to the beginning.
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All these techniques do is change the playback rate, which is a variable
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equal to 1.0 for normal playback, greater than 1.0 (in absolute value)
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for fast modes, lower than 1.0 (in absolute value) for slow modes,
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positive for forward playback and negative for reverse playback.
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GStreamer provides two mechanisms to change the playback rate: Step
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Events and Seek Events. Step Events allow skipping a given amount of
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media besides changing the subsequent playback rate (only to positive
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values). Seek Events, additionally, allow jumping to any position in the
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stream and set positive and negative playback rates.
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In [](tutorials/basic/time-management.md) seek
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events have already been shown, using a helper function to hide their
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complexity. This tutorial explains a bit more how to use these events.
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Step Events are a more convenient way of changing the playback rate,
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due to the reduced number of parameters needed to create them;
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however, they have some downsides, so Seek Events are used in this
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tutorial instead. Step events only affect the sink (at the end of the
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pipeline), so they will only work if the rest of the pipeline can
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support going at a different speed, Seek events go all the way through
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the pipeline so every element can react to them. The upside of Step
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events is that they are much faster to act. Step events are also
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unable to change the playback direction.
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To use these events, they are created and then passed onto the pipeline,
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where they propagate upstream until they reach an element that can
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handle them. If an event is passed onto a bin element like `playbin`,
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it will simply feed the event to all its sinks, which will result in
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multiple seeks being performed. The common approach is to retrieve one
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of `playbin`’s sinks through the `video-sink` or
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`audio-sink` properties and feed the event directly into the sink.
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Frame stepping is a technique that allows playing a video frame by
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frame. It is implemented by pausing the pipeline, and then sending Step
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Events to skip one frame each time.
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## A trick mode player
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Copy this code into a text file named `basic-tutorial-13.c`.
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**basic-tutorial-13.c**
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{{ tutorials/basic-tutorial-13.c }}
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> 
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> Need help?
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>
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> If you need help to compile this code, refer to the **Building the tutorials** section for your platform: [Linux](installing/on-linux.md#InstallingonLinux-Build), [Mac OS X](installing/on-mac-osx.md#InstallingonMacOSX-Build) or [Windows](installing/on-windows.md#InstallingonWindows-Build), or use this specific command on Linux:
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>
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> `` gcc basic-tutorial-13.c -o basic-tutorial-13 `pkg-config --cflags --libs gstreamer-1.0` ``
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>
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>If you need help to run this code, refer to the **Running the tutorials** section for your platform: [Linux](installing/on-linux.md#InstallingonLinux-Run), [Mac OS X](installing/on-mac-osx.md#InstallingonMacOSX-Run) or [Windows](installing/on-windows.md#InstallingonWindows-Run).
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>
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> This tutorial opens a window and displays a movie, with accompanying audio. The media is fetched from the Internet, so the window might take a few seconds to appear, depending on your connection speed. The console shows the available commands, composed of a single upper-case or lower-case letter, which you should input followed by the Enter key.
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>
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> Required libraries: `gstreamer-1.0`
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## Walkthrough
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There is nothing new in the initialization code in the main function: a
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`playbin` pipeline is instantiated, an I/O watch is installed to track
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keystrokes and a GLib main loop is executed.
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Then, in the keyboard handler function:
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``` c
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/* Process keyboard input */
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static gboolean handle_keyboard (GIOChannel *source, GIOCondition cond, CustomData *data) {
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gchar *str = NULL;
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if (g_io_channel_read_line (source, &str, NULL, NULL, NULL) != G_IO_STATUS_NORMAL) {
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return TRUE;
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}
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switch (g_ascii_tolower (str[0])) {
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case 'p':
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data->playing = !data->playing;
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gst_element_set_state (data->pipeline, data->playing ? GST_STATE_PLAYING : GST_STATE_PAUSED);
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g_print ("Setting state to %s\n", data->playing ? "PLAYING" : "PAUSE");
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break;
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```
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Pause / Playing toggle is handled with `gst_element_set_state()` as in
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previous tutorials.
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``` c
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case 's':
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if (g_ascii_isupper (str[0])) {
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data->rate *= 2.0;
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} else {
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data->rate /= 2.0;
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}
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send_seek_event (data);
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break;
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case 'd':
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data->rate *= -1.0;
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send_seek_event (data);
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break;
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```
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Use ‘S’ and ‘s’ to double or halve the current playback rate, and ‘d’ to
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reverse the current playback direction. In both cases, the
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`rate` variable is updated and `send_seek_event` is called. Let’s
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review this function.
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``` c
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/* Send seek event to change rate */
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static void send_seek_event (CustomData *data) {
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gint64 position;
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GstEvent *seek_event;
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/* Obtain the current position, needed for the seek event */
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if (!gst_element_query_position (data->pipeline, GST_FORMAT_TIME, &position)) {
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g_printerr ("Unable to retrieve current position.\n");
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return;
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}
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```
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This function creates a new Seek Event and sends it to the pipeline to
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update the rate. First, the current position is recovered with
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`gst_element_query_position()`. This is needed because the Seek Event
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jumps to another position in the stream, and, since we do not actually
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want to move, we jump to the current position. Using a Step Event would
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be simpler, but this event is not currently fully functional, as
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explained in the Introduction.
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``` c
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/* Create the seek event */
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if (data->rate > 0) {
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seek_event = gst_event_new_seek (data->rate, GST_FORMAT_TIME, GST_SEEK_FLAG_FLUSH | GST_SEEK_FLAG_ACCURATE,
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GST_SEEK_TYPE_SET, position, GST_SEEK_TYPE_END, 0);
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} else {
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seek_event = gst_event_new_seek (data->rate, GST_FORMAT_TIME, GST_SEEK_FLAG_FLUSH | GST_SEEK_FLAG_ACCURATE,
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GST_SEEK_TYPE_SET, 0, GST_SEEK_TYPE_SET, position);
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}
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```
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The Seek Event is created with `gst_event_new_seek()`. Its parameters
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are, basically, the new rate, the new start position and the new stop
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position. Regardless of the playback direction, the start position must
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be smaller than the stop position, so the two playback directions are
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treated differently.
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``` c
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if (data->video_sink == NULL) {
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/* If we have not done so, obtain the sink through which we will send the seek events */
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g_object_get (data->pipeline, "video-sink", &data->video_sink, NULL);
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}
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```
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As explained in the Introduction, to avoid performing multiple Seeks,
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the Event is sent to only one sink, in this case, the video sink. It is
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obtained from `playbin` through the `video-sink` property. It is read
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at this time instead at initialization time because the actual sink may
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change depending on the media contents, and this won’t be known until
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the pipeline is `PLAYING` and some media has been read.
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``` c
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/* Send the event */
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gst_element_send_event (data->video_sink, seek_event);
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```
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The new Event is finally sent to the selected sink with
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`gst_element_send_event()`.
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Back to the keyboard handler, we still miss the frame stepping code,
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which is really simple:
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``` c
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case 'n':
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if (data->video_sink == NULL) {
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/* If we have not done so, obtain the sink through which we will send the step events */
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g_object_get (data->pipeline, "video-sink", &data->video_sink, NULL);
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}
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gst_element_send_event (data->video_sink,
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gst_event_new_step (GST_FORMAT_BUFFERS, 1, ABS (data->rate), TRUE, FALSE));
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g_print ("Stepping one frame\n");
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break;
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```
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A new Step Event is created with `gst_event_new_step()`, whose
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parameters basically specify the amount to skip (1 frame in the example)
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and the new rate (which we do not change).
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The video sink is grabbed from `playbin` in case we didn’t have it yet,
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just like before.
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And with this we are done. When testing this tutorial, keep in mind that
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backward playback is not optimal in many elements.
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> 
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>
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>Changing the playback rate might only work with local files. If you cannot modify it, try changing the URI passed to `playbin` in line 114 to a local URI, starting with `file:///`
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</table>
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## Conclusion
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This tutorial has shown:
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- How to change the playback rate using a Seek Event, created with
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`gst_event_new_seek()` and fed to the pipeline
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with `gst_element_send_event()`.
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- How to advance a video frame-by-frame by using Step Events, created
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with `gst_event_new_step()`.
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It has been a pleasure having you here, and see you soon!
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