CodeWalker/CodeWalker.Core/Utils/Utils.cs
2018-02-24 22:52:58 +11:00

198 lines
5.7 KiB
C#

using SharpDX;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Globalization;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker
{
public static class TextUtil
{
public static string GetBytesReadable(long i)
{
//shamelessly stolen from stackoverflow, and a bit mangled
// Returns the human-readable file size for an arbitrary, 64-bit file size
// The default format is "0.### XB", e.g. "4.2 KB" or "1.434 GB"
// Get absolute value
long absolute_i = (i < 0 ? -i : i);
// Determine the suffix and readable value
string suffix;
double readable;
if (absolute_i >= 0x1000000000000000) // Exabyte
{
suffix = "EB";
readable = (i >> 50);
}
else if (absolute_i >= 0x4000000000000) // Petabyte
{
suffix = "PB";
readable = (i >> 40);
}
else if (absolute_i >= 0x10000000000) // Terabyte
{
suffix = "TB";
readable = (i >> 30);
}
else if (absolute_i >= 0x40000000) // Gigabyte
{
suffix = "GB";
readable = (i >> 20);
}
else if (absolute_i >= 0x100000) // Megabyte
{
suffix = "MB";
readable = (i >> 10);
}
else if (absolute_i >= 0x400) // Kilobyte
{
suffix = "KB";
readable = i;
}
else
{
return i.ToString("0 bytes"); // Byte
}
// Divide by 1024 to get fractional value
readable = (readable / 1024);
string fmt = "0.### ";
if (readable > 1000)
{
fmt = "0";
}
else if (readable > 100)
{
fmt = "0.#";
}
else if (readable > 10)
{
fmt = "0.##";
}
// Return formatted number with suffix
return readable.ToString(fmt) + suffix;
}
}
public static class FloatUtil
{
public static bool TryParse(string s, out float f)
{
f = 0.0f;
if (float.TryParse(s, NumberStyles.Any, CultureInfo.InvariantCulture, out f))
{
return true;
}
return false;
}
public static float Parse(string s)
{
float f;
TryParse(s, out f);
return f;
}
public static string ToString(float f)
{
var c = CultureInfo.InvariantCulture;
return f.ToString(c);
}
public static string GetVector2String(Vector2 v)
{
var c = CultureInfo.InvariantCulture;
return v.X.ToString(c) + ", " + v.Y.ToString(c);
}
public static string GetVector3String(Vector3 v)
{
var c = CultureInfo.InvariantCulture;
return v.X.ToString(c) + ", " + v.Y.ToString(c) + ", " + v.Z.ToString(c);
}
public static string GetVector3String(Vector3 v, string format)
{
var c = CultureInfo.InvariantCulture;
return v.X.ToString(format, c) + ", " + v.Y.ToString(format, c) + ", " + v.Z.ToString(format, c);
}
public static string GetVector3XmlString(Vector3 v)
{
var c = CultureInfo.InvariantCulture;
return string.Format("x=\"{0}\" y=\"{1}\" z=\"{2}\"", v.X.ToString(c), v.Y.ToString(c), v.Z.ToString(c));
}
public static string GetVector4XmlString(Vector4 v)
{
var c = CultureInfo.InvariantCulture;
return string.Format("x=\"{0}\" y=\"{1}\" z=\"{2}\" w=\"{3}\"", v.X.ToString(c), v.Y.ToString(c), v.Z.ToString(c), v.W.ToString(c));
}
public static string GetQuaternionXmlString(Quaternion q)
{
var c = CultureInfo.InvariantCulture;
return string.Format("x=\"{0}\" y=\"{1}\" z=\"{2}\" w=\"{3}\"", q.X.ToString(c), q.Y.ToString(c), q.Z.ToString(c), q.W.ToString(c));
}
public static Vector3 ParseVector3String(string s)
{
Vector3 p = new Vector3(0.0f);
string[] ss = s.Split(',');
if (ss.Length > 0)
{
FloatUtil.TryParse(ss[0].Trim(), out p.X);
}
if (ss.Length > 1)
{
FloatUtil.TryParse(ss[1].Trim(), out p.Y);
}
if (ss.Length > 2)
{
FloatUtil.TryParse(ss[2].Trim(), out p.Z);
}
return p;
}
public static string GetVector4String(Vector4 v)
{
var c = CultureInfo.InvariantCulture;
return v.X.ToString(c) + ", " + v.Y.ToString(c) + ", " + v.Z.ToString(c) + ", " + v.W.ToString(c);
}
public static Vector4 ParseVector4String(string s)
{
Vector4 p = new Vector4(0.0f);
string[] ss = s.Split(',');
if (ss.Length > 0)
{
FloatUtil.TryParse(ss[0].Trim(), out p.X);
}
if (ss.Length > 1)
{
FloatUtil.TryParse(ss[1].Trim(), out p.Y);
}
if (ss.Length > 2)
{
FloatUtil.TryParse(ss[2].Trim(), out p.Z);
}
if (ss.Length > 3)
{
FloatUtil.TryParse(ss[3].Trim(), out p.W);
}
return p;
}
}
}